Spoiler:
OS: Windows 10 (NT 10.0) Build 19045
Log started: 2025-05-25 20:29:51
GZDoom version g4.15pre-246-g51a069a1a
Can't find 'C:/GZDoom/GZDoom/Games/doom_fusion_widescreen_gfx.pk3'
W_Init: Init WADfiles.
adding C:/GZDoom/GZDoom/gzdoom.pk3, 706 lumps
adding C:/GZDoom/GZDoom/game_support.pk3, 3308 lumps
adding C:/GZDoom/GZDoom/Games/doom_fusion.ipk3, 5779 lumps
adding C:/GZDoom/GZDoom/lights.pk3, 7 lumps
adding C:/GZDoom/GZDoom/brightmaps.pk3, 499 lumps
adding C:/GZDoom/GZDoom/Games/condoom1.pk3, 71 lumps
adding C:/GZDoom/GZDoom/Games/condoom2.pk3, 23 lumps
adding C:/GZDoom/GZDoom/Games/Cran_D64PatchTex_v1.4.3.pk3, 959 lumps
adding C:/GZDoom/GZDoom/Games/D64UnseenEvil-v1.0.3.pk3, 3692 lumps
adding C:/GZDoom/GZDoom/Games/MinorAddonforUE1.4.pk3, 68 lumps
adding C:/GZDoom/GZDoom/Games/Q2Font.wad, 1 lumps
adding C:/GZDoom/GZDoom/Games/simplehudaddons.pk3, 237 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device IOpenAL Soft on Speakers (FxSound Audio Enhancer)
EFX enabled
Music "orb" not found
Unknown command "fullscreen"
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 4600
GL_VERSION: 4.3.0 - Build 20.19.15.5171 (Compatibility profile)
GL_SHADING_LANGUAGE_VERSION: 4.30 - Build 20.19.15.5171
Max. texture size: 16384
Max. texture units: 32
Max. varying: 64
Max. uniform block size: 65536
Uniform block alignment: 16
Resolution: 1920 x 1080
I_Init: Setting up machine state.
CPU speed: 3292 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
Family 6, Model 60, Stepping 3
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
IInvalid data encountered for texture D64UnseenEvil-v1.0.3.pk3:textures/texture_readme.txt
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 21: Class name ID24LargeCorpsePile already exists
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 37: Class name ID24HumanBBQ1 already exists
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 53: Class name ID24HumanBBQ2 already exists
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 69: Class name ID24HangingBodyBothLegs already exists
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 86: Class name ID24HangingBodyBothLegsSolid already exists
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 94: Class name ID24HangingBodyCrucified already exists
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 111: Class name ID24HangingBodyCrucifiedSolid already exists
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 119: Class name ID24HangingBodyArmsBound already exists
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 136: Class name ID24HangingBodyArmsBoundSolid already exists
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 144: Class name ID24HangingBaronOfHell already exists
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 161: Class name ID24HangingBaronOfHellSolid already exists
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 169: Class name ID24HangingChainedBody already exists
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 186: Class name ID24HangingChainedBodySolid already exists
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 194: Class name ID24HangingChainedTorso already exists
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 211: Class name ID24HangingChainedTorsoSolid already exists
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 219: Class name ID24SkullPoleTrio already exists
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 235: Class name ID24SkullGibs already exists
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 21: Class name ID24GrayStalagmite already exists
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 37: Class name ID24BushShort already exists
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 53: Class name ID24BushShortBurned1 already exists
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 68: Class name ID24BushShortBurned2 already exists
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 83: Class name ID24BushTall already exists
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 99: Class name ID24BushTallBurned1 already exists
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 114: Class name ID24BushTallBurned2 already exists
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 129: Class name ID24CaveRockColumn already exists
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 145: Class name ID24CaveStalagmiteLarge already exists
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 161: Class name ID24CaveStalagmiteMedium already exists
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 177: Class name ID24CaveStalagmiteSmall already exists
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 193: Class name ID24CaveStalactiteLarge already exists
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 210: Class name ID24CaveStalactiteLargeSolid already exists
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 218: Class name ID24CaveStalactiteMedium already exists
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 235: Class name ID24CaveStalactiteMediumSolid already exists
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 243: Class name ID24CaveStalactiteSmall already exists
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 260: Class name ID24CaveStalactiteSmallSolid already exists
Gdoom_fusion.ipk3:zscript/id24tech.zs, line 21: Class name ID24OfficeChair already exists
Gdoom_fusion.ipk3:zscript/id24tech.zs, line 37: Class name ID24OfficeLamp already exists
Gdoom_fusion.ipk3:zscript/id24tech.zs, line 66: Class name ID24CeilingLamp already exists
Gdoom_fusion.ipk3:zscript/id24tech.zs, line 83: Class name ID24CandelabraShort already exists
Gdoom_fusion.ipk3:zscript/id24ambientsounds.zs, line 19: Class name ID24AmbientKlaxon already exists
Gdoom_fusion.ipk3:zscript/id24ambientsounds.zs, line 37: Class name ID24AmbientPortalOpen already exists
Gdoom_fusion.ipk3:zscript/id24ambientsounds.zs, line 47: Class name ID24AmbientPortalLoop already exists
Gdoom_fusion.ipk3:zscript/id24ambientsounds.zs, line 57: Class name ID24AmbientPortalClose already exists
Gdoom_fusion.ipk3:zscript/id24ghoul.zs, line 21: Class name ID24Ghoul already exists
Gdoom_fusion.ipk3:zscript/id24ghoul.zs, line 70: Class name ID24GhoulBall already exists
Gdoom_fusion.ipk3:zscript/id24banshee.zs, line 21: Class name ID24Banshee already exists
Gdoom_fusion.ipk3:zscript/id24mindweaver.zs, line 21: Class name ID24Mindweaver already exists
Gdoom_fusion.ipk3:zscript/id24plasmaguy.zs, line 21: Class name ID24PlasmaGuy already exists
Gdoom_fusion.ipk3:zscript/id24plasmaguy.zs, line 83: Class name ID24PlasmaGuyHead already exists
Gdoom_fusion.ipk3:zscript/id24plasmaguy.zs, line 107: Class name ID24PlasmaGuyTorso already exists
Gdoom_fusion.ipk3:zscript/id24vassago.zs, line 21: Class name ID24Vassago already exists
Gdoom_fusion.ipk3:zscript/id24vassago.zs, line 76: Class name ID24VassagoFlame already exists
Gdoom_fusion.ipk3:zscript/id24tyrant.zs, line 21: Class name ID24Tyrant already exists
Gdoom_fusion.ipk3:zscript/id24tyrant.zs, line 83: Class name ID24TyrantBoss1 already exists
Gdoom_fusion.ipk3:zscript/id24tyrant.zs, line 92: Class name ID24TyrantBoss2 already exists
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 21: ID24LargeCorpsePile already has defaults
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 37: ID24HumanBBQ1 already has defaults
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 53: ID24HumanBBQ2 already has defaults
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 69: ID24HangingBodyBothLegs already has defaults
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 86: ID24HangingBodyBothLegsSolid already has defaults
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 94: ID24HangingBodyCrucified already has defaults
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 111: ID24HangingBodyCrucifiedSolid already has defaults
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 119: ID24HangingBodyArmsBound already has defaults
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 136: ID24HangingBodyArmsBoundSolid already has defaults
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 144: ID24HangingBaronOfHell already has defaults
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 161: ID24HangingBaronOfHellSolid already has defaults
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 169: ID24HangingChainedBody already has defaults
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 186: ID24HangingChainedBodySolid already has defaults
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 194: ID24HangingChainedTorso already has defaults
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 211: ID24HangingChainedTorsoSolid already has defaults
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 219: ID24SkullPoleTrio already has defaults
Gdoom_fusion.ipk3:zscript/id24gore.zs, line 235: ID24SkullGibs already has defaults
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 21: ID24GrayStalagmite already has defaults
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 37: ID24BushShort already has defaults
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 53: ID24BushShortBurned1 already has defaults
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 68: ID24BushShortBurned2 already has defaults
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 83: ID24BushTall already has defaults
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 99: ID24BushTallBurned1 already has defaults
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 114: ID24BushTallBurned2 already has defaults
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 129: ID24CaveRockColumn already has defaults
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 145: ID24CaveStalagmiteLarge already has defaults
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 161: ID24CaveStalagmiteMedium already has defaults
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 177: ID24CaveStalagmiteSmall already has defaults
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 193: ID24CaveStalactiteLarge already has defaults
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 210: ID24CaveStalactiteLargeSolid already has defaults
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 218: ID24CaveStalactiteMedium already has defaults
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 235: ID24CaveStalactiteMediumSolid already has defaults
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 243: ID24CaveStalactiteSmall already has defaults
Gdoom_fusion.ipk3:zscript/id24nature.zs, line 260: ID24CaveStalactiteSmallSolid already has defaults
Gdoom_fusion.ipk3:zscript/id24tech.zs, line 21: ID24OfficeChair already has defaults
Gdoom_fusion.ipk3:zscript/id24tech.zs, line 37: ID24OfficeLamp already has defaults
Gdoom_fusion.ipk3:zscript/id24tech.zs, line 66: ID24CeilingLamp already has defaults
Gdoom_fusion.ipk3:zscript/id24tech.zs, line 83: ID24CandelabraShort already has defaults
Gdoom_fusion.ipk3:zscript/id24ambientsounds.zs, line 19: ID24AmbientKlaxon already has defaults
Gdoom_fusion.ipk3:zscript/id24ambientsounds.zs, line 37: ID24AmbientPortalOpen already has defaults
Gdoom_fusion.ipk3:zscript/id24ambientsounds.zs, line 47: ID24AmbientPortalLoop already has defaults
Gdoom_fusion.ipk3:zscript/id24ambientsounds.zs, line 57: ID24AmbientPortalClose already has defaults
Gdoom_fusion.ipk3:zscript/id24ghoul.zs, line 21: ID24Ghoul already has defaults
Gdoom_fusion.ipk3:zscript/id24ghoul.zs, line 70: ID24GhoulBall already has defaults
Gdoom_fusion.ipk3:zscript/id24banshee.zs, line 21: ID24Banshee already has defaults
Gdoom_fusion.ipk3:zscript/id24mindweaver.zs, line 21: ID24Mindweaver already has defaults
Gdoom_fusion.ipk3:zscript/id24plasmaguy.zs, line 21: ID24PlasmaGuy already has defaults
Gdoom_fusion.ipk3:zscript/id24plasmaguy.zs, line 83: ID24PlasmaGuyHead already has defaults
Gdoom_fusion.ipk3:zscript/id24plasmaguy.zs, line 107: ID24PlasmaGuyTorso already has defaults
Gdoom_fusion.ipk3:zscript/id24vassago.zs, line 21: ID24Vassago already has defaults
Gdoom_fusion.ipk3:zscript/id24vassago.zs, line 76: ID24VassagoFlame already has defaults
Gdoom_fusion.ipk3:zscript/id24tyrant.zs, line 21: ID24Tyrant already has defaults
Gdoom_fusion.ipk3:zscript/id24tyrant.zs, line 83: ID24TyrantBoss1 already has defaults
Gdoom_fusion.ipk3:zscript/id24tyrant.zs, line 92: ID24TyrantBoss2 already has defaults
Execution could not continue.
108 errors, 0 warnings while compiling doom_fusion.ipk3:zscript.zs
bug with Doom Fusion loading
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
James Flasch
- Posts: 47
- Joined: Tue Dec 13, 2016 5:32 pm
bug with Doom Fusion loading
The last few devbuilds (as far back as pre 241 (May 16) at least) give the log file in the spoiler below when I try to run the latest version of doom_fusion.ipk3 with them. The latest version on the website (4.14.2, posted May 3) does not, however. It thus seems that a bug has been introduced since then. Hopefully it will be squashed before the next devbuild. BTW, all builds of GZDoom were run with the same set of addon files listed in the log. I use Windows 10 as of now.)
Spoiler:
Re: bug with Doom Fusion loading
Cannot reproduce. Loads fine for me.
-
James Flasch
- Posts: 47
- Joined: Tue Dec 13, 2016 5:32 pm
Re: bug with Doom Fusion loading
Well, I got that issue with the most recent four devbuilds. The official release version, as noted, does not produce the errors. There was no difference in what was loaded with each build.
Re: bug with Doom Fusion loading
It's not physically possible to fix an error condition I cannot create.
Please don't get me wrong - I'm not doubting that you're getting the error, I trust that you are - the problem is not that. The problem is, I need a way to get the same error in order to fix it.
Please don't get me wrong - I'm not doubting that you're getting the error, I trust that you are - the problem is not that. The problem is, I need a way to get the same error in order to fix it.
Re: bug with Doom Fusion loading
All the errors seem to relate to something already existing/duplicate entries.
So, that implies to me a lump is being loaded twice and the file is essentially conflicting with itself.
Has the mod been edited at all? Like, could the DECORATE/ZScript files have been duplicated in the mod by accident somehow?
So, that implies to me a lump is being loaded twice and the file is essentially conflicting with itself.
Has the mod been edited at all? Like, could the DECORATE/ZScript files have been duplicated in the mod by accident somehow?
Re: bug with Doom Fusion loading
Oh, I think I see what is happening. His version of Doom Fusion is incorporating the ID24 stuff that GZDoom later officially picked up.
Unfortunately this can only be solved from Doom Fusion's side. If Doom Fusion wants to do that it will have to name-prefix its actors - i.e. DF_ID24Whatever
Unfortunately this can only be solved from Doom Fusion's side. If Doom Fusion wants to do that it will have to name-prefix its actors - i.e. DF_ID24Whatever
Re: bug with Doom Fusion loading
That's correct. I removed the ID24 stuff as soon as it was picked up by GZDoom. This is not a GZDoom bug.
For now, if you're using a devbuild of GZDoom, you'll have to use the a devbuild of WadFusion to generate your Doom Fusion IPK3.
It's slightly inconvenient, but I'd like to avoid making a release of Fusion that requires a GZDoom devbuild rather than a stable release.
For now, if you're using a devbuild of GZDoom, you'll have to use the a devbuild of WadFusion to generate your Doom Fusion IPK3.
It's slightly inconvenient, but I'd like to avoid making a release of Fusion that requires a GZDoom devbuild rather than a stable release.
