ReLite

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cosmos10040
Posts: 201
Joined: Mon Dec 20, 2021 6:16 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: ReLite

Post by cosmos10040 »

This sounds interesting, would it work with relite? Disabling shadows in relite?
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Hey Doomer_
Posts: 454
Joined: Tue Oct 18, 2022 1:59 am
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: ReLite

Post by Hey Doomer_ »

cosmos10040 wrote: Fri May 30, 2025 5:58 am This sounds interesting, would it work with relite? Disabling shadows in relite?
Possibly not, since I'm going to bake lighting (something that ReLite does). Still kicking tires.

The idea in outside areas is to assume (far as I've kicked):

- sun is effectively at infinite distance with infinite light strength so only angle and altitude (or zenith) are relevant
- light hits an outside wall at Actor.AbsAngle(p.Angle, sun_angle), where p is a spawned photovoltaic-type Actor and sun_angle is 0 - 360 - light not directly facing the wall is dimmer
- light is added as the sun rises per sine(sun_altitude)

Any input welcome
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