ReLite
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: ReLite
This sounds interesting, would it work with relite? Disabling shadows in relite?
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Re: ReLite
Possibly not, since I'm going to bake lighting (something that ReLite does). Still kicking tires.cosmos10040 wrote: ↑Fri May 30, 2025 5:58 am This sounds interesting, would it work with relite? Disabling shadows in relite?
The idea in outside areas is to assume (far as I've kicked):
- sun is effectively at infinite distance with infinite light strength so only angle and altitude (or zenith) are relevant
- light hits an outside wall at Actor.AbsAngle(p.Angle, sun_angle), where p is a spawned photovoltaic-type Actor and sun_angle is 0 - 360 - light not directly facing the wall is dimmer
- light is added as the sun rises per sine(sun_altitude)
Any input welcome