[minimod][v0.11.1-beta] 10.5x - enemy number multiplier (+divider)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [minimod][v0.10.0] 10.5x - enemy number multiplier (+divider)
TY, the problem is solved.
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Re: [minimod][v0.10.0] 10.5x - enemy number multiplier (+divider)
Just wanna hop in and say that Rowsol isn't the only one having this problem with v0.10.0. I just tried 5x multiplier settings with Pandemonium monsters in map 01 of Doom 2 (no thrust though because I have no idea how to even reach that setting) and there are monsters spawning in the walls.
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Re: [minimod][v0.11.0-beta] 10.5x - enemy number multiplier (+divider)
v0.11.0-beta
This is a beta release, meaning that it may contain bugs. Bleeding edge! If you find a bug, please let me know!
New:
- kill marker: when the multiplier is < 1.0, the enemies that are about to die when alerted now have a special icon above their heads.
- per type multipliers: if main multiplier is set to 0, then a multiplier menu will appear after the level is started, in which the multipliers can be assigned for each enemy type. This also should work in multiplayer.
- smart enemy walk-through: the multiplied enemies can walk through each other only until they have enough space. Then they lose the ability to walk through each other.
This is a beta release, meaning that it may contain bugs. Bleeding edge! If you find a bug, please let me know!
New:
- kill marker: when the multiplier is < 1.0, the enemies that are about to die when alerted now have a special icon above their heads.
- per type multipliers: if main multiplier is set to 0, then a multiplier menu will appear after the level is started, in which the multipliers can be assigned for each enemy type. This also should work in multiplayer.
- smart enemy walk-through: the multiplied enemies can walk through each other only until they have enough space. Then they lose the ability to walk through each other.
Re: [minimod][v0.11.0-beta] 10.5x - enemy number multiplier (+divider)
Finally! An update after all these years! It's about time.m8f wrote: ↑Fri Mar 28, 2025 11:28 pm v0.11.0-beta
This is a beta release, meaning that it may contain bugs. Bleeding edge! If you find a bug, please let me know!
New:
- kill marker: when the multiplier is < 1.0, the enemies that are about to die when alerted now have a special icon above their heads.
- per type multipliers: if main multiplier is set to 0, then a multiplier menu will appear after the level is started, in which the multipliers can be assigned for each enemy type. This also should work in multiplayer.
- smart enemy walk-through: the multiplied enemies can walk through each other only until they have enough space. Then they lose the ability to walk through each other.
Re: [minimod][v0.11.1-beta] 10.5x - enemy number multiplier (+divider)
Sorry about another post so soon, but I need help with something.
I saw on Slade that you can set the Multiplier to 100x, and 20x and 100x have their own messages.
I don't know how to make that possible. Help will be much appreciated.
I saw on Slade that you can set the Multiplier to 100x, and 20x and 100x have their own messages.
I don't know how to make that possible. Help will be much appreciated.
Re: [minimod][v0.11.1-beta] 10.5x - enemy number multiplier (+divider)
I kinda wonder if there was mod like this,
but in a Half Life npcs style?
able to randomly spawn helpful friendlies, 3rd party enemies.
to have 3 way fights.
but in a Half Life npcs style?
able to randomly spawn helpful friendlies, 3rd party enemies.
to have 3 way fights.
Re: [minimod][v0.11.1-beta] 10.5x - enemy number multiplier (+divider)
Open with Slade. Go to menudef.txt. Line 6 looks like this
Code: Select all
X5Slider "", x5_multiplier, 0, 10.5, 0.1, 1
Re: [minimod][v0.11.1-beta] 10.5x - enemy number multiplier (+divider)
So, you're not sure why I'd want that, eh? Well... It's simple. CHAOS!!! I wanna embrace CHAOS!!!Rowsol wrote: ↑Thu May 29, 2025 7:58 pmOpen with Slade. Go to menudef.txt. Line 6 looks like this
Change that 10.5 number to something bigger. Not sure why you'd want to though, lol.Code: Select all
X5Slider "", x5_multiplier, 0, 10.5, 0.1, 1