Issues with wall brightness in UDB

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Ykarion
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Issues with wall brightness in UDB

Post by Ykarion »

Hello there
I've started mapping for a little while now and it's mostly going great but one issue has shown up in UDB a while back and I have no idea what's causing it. For some reason, I can adjust floor and ceiling brightness just fine but changing wall brightness does nothing at all. I don't know how to fix this so if anyone here with more knowledge than me with UDB can help, I'd really appreciate it.
Thanks
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Kappes Buur
 
 
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Re: Issues with wall brightness in UDB

Post by Kappes Buur »

I guess that the easiest way would be with the Edit Linedef menu:
Spoiler:
for example values from 16 to 192, in steps of 16
Spoiler:
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Enjay
 
 
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Re: Issues with wall brightness in UDB

Post by Enjay »

It's also worth pointing out the "absolute" tick box. That ensures that the wall will always appear at the value that you set, regardless of the sector light level - which may, or may not, be what you want.

It's also worth noting that ambient occlusion can also mask some of the effect. e.g. if you have a computer texture or something on a wall recessed into a 16 unit deep hole, and the edges of the hole are lined with a texture such as LITE5 and set to have a brightness of 255, if AO is on, the wall still may not appear as bright as you expect it to because the AO effect will dull it down a bit.
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