I want to see people's creativity shine in Doom Builder, so I made a map that's part an ancient city called Churanj (Cher-range-ah). So people get to get creative with restoring it.
Rules
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1. You can expand it a bit if absolutely necessary.
2. Don't remove structures
That's it for the rules.
Download Link:
https://drive.google.com/file/d/1Gv0NFF ... drive_link
Restoring an Ancient City Doom Map
Re: Restoring an Ancient City Doom Map
OK, I can see that there is a fairly small starting area of a map here (so far so good) but is this just a "finish my map for me" kind of deal or what?
Like, how do you intend to coordinate mutliple contributors? What will happen to the map once it's done? etc.
Like, how do you intend to coordinate mutliple contributors? What will happen to the map once it's done? etc.
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Re: Restoring an Ancient City Doom Map
Enjay wrote:
> OK, I can see that there is a fairly small starting area of a map here (so
> far so good) but is this just a "finish my map for me" kind of
> deal or what?
>
> Like, how do you intend to coordinate mutliple contributors? What will
> happen to the map once it's done? etc.
Yes, but restore the buildings.
> OK, I can see that there is a fairly small starting area of a map here (so
> far so good) but is this just a "finish my map for me" kind of
> deal or what?
>
> Like, how do you intend to coordinate mutliple contributors? What will
> happen to the map once it's done? etc.
Yes, but restore the buildings.