Hello, I have recently found a game-crashing bug, which (seemingly) happens when a map state containing visual thinkers is saved and reloaded (either through game save/load, or by revisiting a map in a hub).
This bug is present in GZDoom 4.14.1 and is NOT present in 4.12.2 or 4.13.2 (maybe something changed in the VisualThinker system and was not reflected in map state saving?).
I made a very simple ZScript wad that I replicate this bug with.
This wad, when run with Hexen IWAD, makes all crystal vial items emit green smoke (visibly consistently spawning visual thinkers).
Replication 1 (hub revisit):
- open the attached wad with Hexen IWAD
- start MAP01
- move around for a few seconds
- warp to MAP02 (through changemap command in console - moving within a hub)
- warp back to MAP01 (again through changemap - loads hub-saved map state)
- move around for a minute or just wait, game will crash
Replication 2 (savegame load):
- open the attached wad with Hexen IWAD
- start MAP01
- move around for a few seconds
- save game
- load saved game
- game then crashes for me instantly
The game crash happens either as instant very fatal error of access violation, or the game freezes for about a minute and then goes into fatal error that it failed to realocate several gigabytes of memory...
[4.14.1] GZDoom crash when loading map state with Visual Thinkers
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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