Code: Select all
Missile:
POSS F 0 A_PlaySound("insertsoundeffect");
POSS E 6 A_FaceTarget;
POSS E 6 A_FaceTarget;
POSS E 6 A_FaceTarget;
goto Missile1;
Missile1:
POSS F 0 A_PlaySound("insertsoundeffect"); //looping sound effect
POSS E 6 A_JumpIfTargetInLOS(1,1,JLOSF_NOAUTOAIM);
goto Missile2;
POSS E 1 A_MonsterRefire(0,"Missile1");
goto Missile1+1;
Missile2:
POSS F 8 Bright A_SpawnProjectile("Arachnoplasma");
POSS E 6 A_FaceTarget;
goto See;