Released ✅ - Muinacerda: A simple ZDoom level !

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
Oxyde
Posts: 1
Joined: Sun Mar 30, 2025 4:33 am
Preferred Pronouns: He/Him
Operating System Version (Optional): W10 22H2
Graphics Processor: nVidia with Vulkan support
Location: France (67)
Contact:

Released ✅ - Muinacerda: A simple ZDoom level !

Post by Oxyde »

Hello ZDoomers and welcome to Muinacerda!

Muinacerda is a remake of an old level I made a few years ago for Pandemonium Speedmapping. The basic principle of this project was to have a first batch of authors make a deathmatch level, and a second batch turn those deathmatch arenas into fully playable single player/coop levels.

I was assigned a level by Luca95 (Liquor Bar & Drunkard) and I immediately fell in love with it.
Flash forward to today, as I started learning the ropes of UDMF mapping, I decided to take the full ZDoom route and cook my own pk3 to go along my future UDMF endeavors. What you get today is:
○ The fully UDMF-converted Muinacerda, a vertical level that will force you to jump, crouch and look around to solve it's tricky challenges
○ The original version (Doom in Hexen) from PSMM along with little bug fixes
○ A new HUD that matches ZDoom's goodness
○ A brand new reworked PLAYPAL & COLORMAP that allows for Software Brightmaps


Bullet points compatibility:
• IWAD: Doom2 (supports Doom 1)
• Complevel: UDMF
• Tested with: ZDoom 2.8.1 (target engine), GZDoom 4.14.0, LZDoom 3.88.2 (was fairly glitchy, use at your own risk)
• Level: MU01 - Muinacerda & MC01 - Muinacerda Classic
• Music: Journey to Silius Stage 2
• About weapon mods: This file includes changes to many of the original actors defined by ZDoom. As such, it is highly likely that weapon mods will not work with it. ⚠


📸 ► Visuals: https://i.imgur.com/7ualUQv.png
🎥 ► Video overview: https://www.youtube.com/watch?v=O_-MZHUbj5c (in French, with English subtitles)
💾 ►Download Link: https://drive.google.com/file/d/1GHQni2 ... sp=sharing

(No BBcode for new users it seems, oh well!)
Looking forward to your playtests and feedbacks!
Post Reply

Return to “Levels”