Pipebomb

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Postby Enjay » Sat May 21, 2005 6:29 pm

kgsws wrote:http://www.zdoom.ic.cz/download/tele.rar


That's cool. I like it. :thumb:
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Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
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Postby Daniel » Sat May 21, 2005 11:46 pm

Damn! :thumb: You're a genious!!! I even thought that this was possible... the teleporter weapon also can make you teleport to the extern secret area in map01! Very interesting... I'll take a look at this, it certainly can influence a lot of weapon modders here. Let's take a beer! :P
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Joined: 04 Jul 2004

Postby Daniel » Sat May 21, 2005 11:58 pm

kgsws wrote:But there is a bug, when you teleported to wall, you can teleported from map !


try to make a bigger teleporting sprite (20x20 maybe; it fits the player size perfectly)
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Joined: 04 Jul 2004

Postby Daniel » Sun May 22, 2005 2:33 am

I did a small weapon mod based on the great discovers of this thread: a Remote Control Mine mod. Just take a look and tell me what do you think.

OBS: You can put a mine in silence; only pressing the control button will wake up the monsters!
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Postby Belial » Sun May 22, 2005 4:59 am

teleporter


Translocator deathmatch anyone? :D
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Joined: 09 Feb 2005

Postby Graf Zahl » Sun May 22, 2005 5:10 am

Inspired by this thread I just added an A_SelectWeapon code pointer to DECORATE. That should make some of the pipe bomb stuff a little easier.
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