I made those changes and also fixed a VM Abort caused when the player walked on damaging floors with an Energy Screen. Not sure why I didn't just do the detection code like this in the first place, but it should be stable now! I may possibly do some fine tuning later, but in my test runs the shields seemed to be in a good place! If you don't mind my asking, what difficulty do you happen to play on? I tend to go with "Hard Mode" so I tend to balance around that, and may also be why the shields seemed fine.Some_Kinda_Lucky wrote: ↑Mon Mar 24, 2025 4:09 pm So far I'm really enjoying everything that the new update adds and changes except the new energy screen system, it's making the game way too easy when I feel like the balance was really good before, making bosses deal more screen damage is nice but I feel like something else should be altered to make the screens less powerful, maybe the medium and large pickups should give you less screens, like the medium one gives you a quarter of a bar and the large gives you half, I feel like them giving you half and nearly full bar respectively currently is too much.
Changelog:
v0.12.7b - 3/24/25
-Reduced amount of Energy Screen Layers granted from Energy Screen pick ups.
-Fixed VM Abort when stepping on damaging floors with an Energy Screen.