[v0.2] Bobby Ace Adventure/Super Ace Weapons (Working Titles)

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Slumburger
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[v0.4] Bobby Ace Adventure/Super Ace Weapons (Working Titles)

Post by Slumburger »

Bobby Ace Adventure is a total conversion mod of Doom 1 & 2, styled more towards Quake and Build Engine games.

Super Ace Weapons is a version of the pack that only includes the weapons.



FEATURES:
  • Seven Entirely New Weapons, all with Alt Fires! With two more planned to fully replace the Super Shotgun and the BFG-9000!
  • (At least) Ten New Maps! (Two have been made so far)
  • Newly Designed Enemies with (some) custom behavior! (7 have been created so far)
  • And More Coming Soon! (New HUD Design, Title Screen, Custom Power-Ups, and Secret Super Weapons planned in the future!)

Some things to keep in mind:
  • You need at least v4.14.0 of GZDoom to run the PK3
  • You do need Doom 1 or 2 (Or their Freedom Equivalents) to play the mod.
  • You need Hardware Acceleration enabled to load the models.
  • Mouselook, Freelook, and Jumping are all required for the Maps.
  • Any feedback and play-testing is greatly appreciated!


CREDITS & SPECIAL THANKS
Spoiler:
Screenshots!:
Spoiler:

Some of the weapon designs:
Spoiler:
Some of the enemy designs:
Spoiler:
Link to the WEAPON PACK here:

https://drive.google.com/file/d/1PtHqG_ ... sp=sharing


Link to the TOTAL CONVERSION here:

https://drive.google.com/file/d/1KLvdXh ... sp=sharing
Last edited by Slumburger on Thu Apr 10, 2025 8:20 pm, edited 3 times in total.
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Slumburger
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Re: [v0.2] Bobby Ace Adventure/Super Ace Weapons (Working Titles)

Post by Slumburger »


Hey there! Sorry if it seems I haven't been working on too much, I took a tiny break for the weekend, and I've also been silently working on the second map.

I've also designed the cacodemon replacement! I honestly really like how this design came out.
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