[v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Ribo Zurai
- Posts: 879
- Joined: Fri Jul 03, 2009 1:47 pm
Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod
Am I crazy or is BJ shorter than Doomguy? Enemy corpses can easily block my view and make me run into other monsters.
Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod
Hello, I use this mod with Gearbox and it seems that no weapon sprite show up in quick selection wheel.
Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod
There's a bug with map31 of "Epic 2" megawad (possibly with other maps as well). First door of map31 uses some gimmicky script (possibly voodoo doll) when opening, this script seems to be working fine with BJ class, but refuses to execute with Rayne. Epic 2 is fairly popular, plus other wads may use the same scripts, so you should check it out.
- AliciaPendragon
- Posts: 217
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Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod
For some reason ZMovement is NOT working. IDK why or what I did wrong but I have it loaded before Doom Incarnate. Also I'm playing as Rayne and it worked fine before on 3.0.1
Also is there any way we can possibly get the uber upgrades for some of the guns(the one syou get when you break down the heavy weapons) while playing as Rayne or is it an Blasko exclusive?
Also is there any way we can possibly get the uber upgrades for some of the guns(the one syou get when you break down the heavy weapons) while playing as Rayne or is it an Blasko exclusive?
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JohnEldridge
- Posts: 5
- Joined: Sun Jan 14, 2024 4:50 pm
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Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod
Why does my health only manage to get to 190 even when I've gotten all the health upgrade?
Edit: Ok I think the whole health upgrade system is busted. When it loads a new level it just resets the progress again and you're back down to 100 health. Only now you can't even upgrade it back up anymore
Edit: Ok I think the whole health upgrade system is busted. When it loads a new level it just resets the progress again and you're back down to 100 health. Only now you can't even upgrade it back up anymore
Last edited by JohnEldridge on Fri Jan 19, 2024 7:23 pm, edited 1 time in total.
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Shadow_Wulfe
- Posts: 21
- Joined: Tue Jan 12, 2021 11:27 pm
Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod
Is there a way to use the mod but still keep the original ending parts to levels / splash screens?
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combolynch
- Posts: 64
- Joined: Sat May 30, 2020 1:51 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod
I would like to propose adding an option to select between Black Rose and Magnum. While Black Rose is a particularly excellent choice, I believe it would be beneficial to provide users with the flexibility to choose between these two fantastic options based on their preferences and needs.
This addition would greatly enhance the user experience by allowing more tailored customization.
Thank you for considering this request. I look forward to your feedback.
Best regards.
This addition would greatly enhance the user experience by allowing more tailored customization.
Thank you for considering this request. I look forward to your feedback.
Best regards.
Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod
Will Rayne ever be able to use slot 8 weapons?
- D3athStalker
- Posts: 246
- Joined: Sun Feb 28, 2016 10:45 am
- Location: Where dead angels lie
Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod
I just checked and not really, both characters seem to have the same height (even with ZMovement addon).Ribo Zurai wrote: Tue Oct 04, 2022 7:06 pm Am I crazy or is BJ shorter than Doomguy? Enemy corpses can easily block my view and make me run into other monsters.
To be honest, I never really used any sort of weapon wheels mod so I never paid attention to this, although apparently it was just a matter of giving the weapon an icon and/or a sprite. Technically it did not have a sprite either since pickups are a separate actor. This should be fixed for the upcoming update.Unregret wrote: Fri Mar 03, 2023 2:16 am Hello, I use this mod with Gearbox and it seems that no weapon sprite show up in quick selection wheel.
I managed to fix it (Changing Rayne's radius with BJ's did the trick just fine, the map definitely uses a voodoo doll and I assume the said doll was unable to reach the item that opens the door cuz its radius is too short)Doomzilla wrote: Fri Sep 01, 2023 2:32 pm There's a bug with map31 of "Epic 2" megawad (possibly with other maps as well). First door of map31 uses some gimmicky script (possibly voodoo doll) when opening, this script seems to be working fine with BJ class, but refuses to execute with Rayne. Epic 2 is fairly popular, plus other wads may use the same scripts, so you should check it out.
Hmm... no idea why it doesn't work since it does so for me (perhaps due to the GZDoom version?). Also the next update should have ZMovement running when loaded *after* the base mod, so the ZMove settings menu will be accessible.AliciaPendragon wrote: Sat Nov 25, 2023 7:41 pm For some reason ZMovement is NOT working. IDK why or what I did wrong but I have it loaded before Doom Incarnate. Also I'm playing as Rayne and it worked fine before on 3.0.1
Also is there any way we can possibly get the uber upgrades for some of the guns(the one syou get when you break down the heavy weapons) while playing as Rayne or is it an Blasko exclusive?
And no, heavy upgrades are BJ exclusive thing, the only way to access them as Rayne is via cheats.
Should be fixed in the next update.JohnEldridge wrote: Fri Jan 19, 2024 6:27 pm Why does my health only manage to get to 190 even when I've gotten all the health upgrade?
Edit: Ok I think the whole health upgrade system is busted. When it loads a new level it just resets the progress again and you're back down to 100 health. Only now you can't even upgrade it back up anymore
I mean... you could remove the said parts from the pk3 file, if that's what you mean I guess.Shadow_Wulfe wrote: Sat Feb 03, 2024 4:39 pm Is there a way to use the mod but still keep the original ending parts to levels / splash screens?
Appreciate the idea proposal, but I have no plans of further expanding the base arsenal. Although Black Rose is gonna be less clunky in the upcoming update.combolynch wrote: Wed Oct 16, 2024 9:51 pm I would like to propose adding an option to select between Black Rose and Magnum. While Black Rose is a particularly excellent choice, I believe it would be beneficial to provide users with the flexibility to choose between these two fantastic options based on their preferences and needs.
This addition would greatly enhance the user experience by allowing more tailored customization.
Thank you for considering this request. I look forward to your feedback.
Best regards.
No, sorry. Rayne already comes with several quirks of her own, so I want to keep the heavy weapons unique to BJ himself.
On another note... after looking back to this thread, I have forgotten how long it has been since the latest update. Although a new one is on the horizon, so stay tuned.
Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod
hell yeah doom incarnate is coming back
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JohnMidnight2120
- Posts: 6
- Joined: Tue Mar 01, 2022 6:03 pm
- Graphics Processor: nVidia with Vulkan support
Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod
GASP, a 3.2 in the future! Woot, also... I don't know why, but playing it thru finally realizing. I could of dismantled slot 8 weapons this whole TIMMEEE
I, don't know if this is a glich, but I am unable to dismantle the Slot 8 Rotesonne, it says I already have the upgrade for it, is it because I already have the Dragon Breath mod installed?? It's worked before if I recall O.o I do have the heavy weapon mods from Hammergewehr, and Schutzengel?
I, don't know if this is a glich, but I am unable to dismantle the Slot 8 Rotesonne, it says I already have the upgrade for it, is it because I already have the Dragon Breath mod installed?? It's worked before if I recall O.o I do have the heavy weapon mods from Hammergewehr, and Schutzengel?
- D3athStalker
- Posts: 246
- Joined: Sun Feb 28, 2016 10:45 am
- Location: Where dead angels lie
Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod
It is a glitch, apparently it's caused by an overlook in the code where the weapon checks if the player has Grimmhammer's heavy upgrade (dismantled Hammergewehr) instead of Inferno Shotgun's. It will be fixed in the update.JohnMidnight2120 wrote: Sat Feb 15, 2025 11:21 am GASP, a 3.2 in the future! Woot, also... I don't know why, but playing it thru finally realizing. I could of dismantled slot 8 weapons this whole TIMMEEE
I, don't know if this is a glich, but I am unable to dismantle the Slot 8 Rotesonne, it says I already have the upgrade for it, is it because I already have the Dragon Breath mod installed?? It's worked before if I recall O.o I do have the heavy weapon mods from Hammergewehr, and Schutzengel?
- D3athStalker
- Posts: 246
- Joined: Sun Feb 28, 2016 10:45 am
- Location: Where dead angels lie
Re: [v4.0] Doom Incarnate: A Tribute to Wolfenstein
Version 4.0 is out!
ModDB Link: https://www.moddb.com/mods/doom-incarnate
Alternative Link: https://mega.nz/file/58ZURABL#r2kznGjLZ ... g5AfBlhvfw
Changelog
ModDB Link: https://www.moddb.com/mods/doom-incarnate
Alternative Link: https://mega.nz/file/58ZURABL#r2kznGjLZ ... g5AfBlhvfw
Changelog
Spoiler:
Re: [v4.0] Doom Incarnate: A Tribute to Wolfenstein
Impressive changelog!
Re: [v4.0] Doom Incarnate: A Tribute to Wolfenstein
HELL YEAH THE GOAT CAME BACK!