while I am asking this for a friend, I still wonder how does one can do the inverse process to convert md3 models to mdc format needed for RTCW. To be precise, I need to know if it is also possible with models that have embedded skins, like quite all models present on Blade of Agony as example. Is it a question of folders? Also does the skin needs to be .tga format strictly? Does models need also bump/normal/others materials as well? I am not familiar at all with RTCW modding nor Quake3 related editing, but I know how to export stuff from both games for GZDoom, and I have always used a combination between Milkshape and Maverick 3d, so in case it would be cool to have a solution which involve mentioned editors. Thanks in advance
