Graphical corruption after converting to paletted GFX?

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ichxg0
Posts: 38
Joined: Mon Nov 18, 2024 3:08 pm

Graphical corruption after converting to paletted GFX?

Post by ichxg0 »

I was playing Chainworm Kommando with a custom palette, and noticed that it wasn't affecting things; so I tried to convert the PNG graphics inside the wad to Doom GFX... This worked for some, but others are horribly glitched out when in-game. I checked the graphics in Slade and they look completely normal before or after conversion so I don't get it.. here is a screen of what it looks like. The textures are normally just red bricks, and then some red and tan bricks, should be nothing too wild for Doom even without a custom palette.

https://imgur.com/a/P9kNMWv

I did think to try the conversion with and without transparency turned on in Slade, but that did not actually help..

I really don't know what could be going wrong..
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Doominer441
Posts: 206
Joined: Thu Oct 24, 2013 9:04 pm

Re: Graphical corruption after converting to paletted GFX?

Post by Doominer441 »

It looks like its only affecting the flats you converted, paletted flats have to be specifically converted to Doom Flats, not just paletted textures. I've made the same error, and they looked like that when loaded.
ichxg0
Posts: 38
Joined: Mon Nov 18, 2024 3:08 pm

Re: Graphical corruption after converting to paletted GFX?

Post by ichxg0 »

Doominer441 wrote: Tue Jan 21, 2025 10:31 pm It looks like its only affecting the flats you converted, paletted flats have to be specifically converted to Doom Flats, not just paletted textures. I've made the same error, and they looked like that when loaded.
Dang, I didn't even stop to think about that part.. Thank you, I knew it had to be something silly, now I know :mrgreen:

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