Re: [WIP]Gunslinger 2.0[1/8/2025]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
jdredalert
Posts: 1681
Joined: Sat Jul 13, 2013 10:13 pm
Contact:

Re: Re: [WIP]Gunslinger 2.0[8/20/2022]

Post by jdredalert »

Welcome back ma'am, we missed you a lot!
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Re: [WIP]Gunslinger 2.0[8/20/2022]

Post by Captain J »

Marvelous comeback plus update, m'lady. Good going!!
User avatar
xenoxols
Posts: 2134
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: Re: [WIP]Gunslinger 2.0[8/20/2022]

Post by xenoxols »

Captain J wrote: Sat Aug 20, 2022 12:38 pm Marvelous comeback plus update, m'lady. Good going!!
Thank you! I just updated the file with a few fixes to the hud and some animations.
User avatar
xenoxols
Posts: 2134
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: Re: [WIP]Gunslinger 2.0[8/20/2022]

Post by xenoxols »

Little update, I improved the visuals on the cannon and tesla projectiles.
User avatar
NeenerWiener
Posts: 36
Joined: Mon Oct 16, 2017 10:50 pm

Re: [WIP]Gunslinger 2.0[8/20/2022]

Post by NeenerWiener »

Ayy great to see you back again, always loved your mods! :mrgreen:

Also since our gunslinger's a gorl now, I did this taunt pack using Arizona's lines from Them's Fightin' Herds 8-)

https://www.mediafire.com/file/pej7c8u6 ... t.pk3/file

Your Gunslinger mod always has been one of my most played gameplay mods and I always would run it with a Caleb taunt pack I cobbled together which made me wanna learn Doom modding even more. Lol
PresBarackbar
Posts: 96
Joined: Fri Oct 18, 2019 6:03 pm

Re: Re: [WIP]Gunslinger 2.0[8/20/2022]

Post by PresBarackbar »

I wasn't sure how I was going to feel about the removal of reloading, but let me tell you, there is NOTHING like mowing down an entire room of enemies while fanning that hammer, its really quite satisfying!
User avatar
xenoxols
Posts: 2134
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: [WIP]Gunslinger 2.0[8/20/2022]

Post by xenoxols »


Thinking of maybe implementing strife support.
User avatar
xenoxols
Posts: 2134
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: [WIP]Gunslinger 2.0[8/20/2022]

Post by xenoxols »




Some WIP screenies.
User avatar
xenoxols
Posts: 2134
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: [WIP]Gunslinger 2.0[8/20/2022]

Post by xenoxols »


I made a little video of some things I'm working on.
User avatar
xenoxols
Posts: 2134
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: [WIP]Gunslinger 2.0[1/8/2025]

Post by xenoxols »

There is a new update! It should be better now.





Enemies are from other mods.
User avatar
Dr_Cosmobyte
Posts: 2858
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.
Contact:

Re: Re: [WIP]Gunslinger 2.0[1/8/2025]

Post by Dr_Cosmobyte »

YEAH!
Trucker
Posts: 6
Joined: Thu May 22, 2025 11:03 pm
Operating System Version (Optional): Windows 10
Graphics Processor: Intel (Modern GZDoom)

Re: Re: [WIP]Gunslinger 2.0[1/8/2025]

Post by Trucker »

Hud not showing using GZDoom 4.11

Edit: I found the problem, here's what I did:
GZDoom Options/Display/ Increased Screen Size slider to 11.

Thank you for this fantastic mod.
Last edited by Trucker on Fri May 23, 2025 9:37 pm, edited 1 time in total.
Post Reply

Return to “Gameplay Mods”