Universal kick and parry mod
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- elSebas54
- Posts: 11
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Universal kick and parry mod
A simple mod that gives you an item that can kick enemies, buttons, doors, projectiles and hitscans back at enemies,
set the kick bind on the customize controls menu.
This mod is also intended for anyone to use its code if they want any of its mechanics their own project, crediting me of course :9
download here:
https://drive.google.com/file/d/1dTHoSj ... drive_link
set the kick bind on the customize controls menu.
This mod is also intended for anyone to use its code if they want any of its mechanics their own project, crediting me of course :9
download here:
https://drive.google.com/file/d/1dTHoSj ... drive_link
-
- Posts: 290
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- Graphics Processor: ATI/AMD (Modern GZDoom)
- Location: United States, MI
Re: Universal kick and parry mod
Simple, but very good!
Always wanted a parry mod that could surely work by itself while reflecting attacks, with the addition of making enemies fly! I will surely add this to mods for fun sometimes.
Should note though, the mod seems to debug barf every time a projectile is kicked, the projectile/bullet, who the target, I suppose the projectile type? and then followed by a number (lil' edit: kicking moving walls/elevators also does just this last one here).
Always wanted a parry mod that could surely work by itself while reflecting attacks, with the addition of making enemies fly! I will surely add this to mods for fun sometimes.

Should note though, the mod seems to debug barf every time a projectile is kicked, the projectile/bullet, who the target, I suppose the projectile type? and then followed by a number (lil' edit: kicking moving walls/elevators also does just this last one here).
- elSebas54
- Posts: 11
- Joined: Sat Apr 09, 2022 5:25 pm
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Re: Universal kick and parry mod
Oh i did left those out but only now think than some people cant disable the code so i did now.Starman the Blaziken wrote: ↑Sat Jan 04, 2025 8:07 pm Should note though, the mod seems to debug barf every time a projectile is kicked, the projectile/bullet, who the target, I suppose the projectile type? and then followed by a number (lil' edit: kicking moving walls/elevators also does just this last one here).
-
- Posts: 290
- Joined: Thu Mar 07, 2019 9:40 pm
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Re: Universal kick and parry mod
Good. Although maybe I shoulda tried this one first thing since it is one of my most used "fun" console commands... Doing a kick after the first one when using 'freeze' will reflect the kick upon myself from the temporary projectile that forms in front of you. Basically, killing me while it spams the console with invalid values and invalid sound position messages until I unfreeze in the console or refresh the save.
Pretty funny when if think about it, but I am not sure what it may entail when a time freeze power up/effect is applied since I have nothing on hand to test that much with, but I suppose I should bring it up since I juuust found about that.
But I think you might need to apply a proper ignore time freeze flag on it to truly avoid that sort of issue at least.
Pretty funny when if think about it, but I am not sure what it may entail when a time freeze power up/effect is applied since I have nothing on hand to test that much with, but I suppose I should bring it up since I juuust found about that.
But I think you might need to apply a proper ignore time freeze flag on it to truly avoid that sort of issue at least.
- elSebas54
- Posts: 11
- Joined: Sat Apr 09, 2022 5:25 pm
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- Location: Costa Rica
- Contact:
Re: Universal kick and parry mod
Damn i did forget the NOTIMEFREEZE flag. Well now its fixed, thanks for that.Starman the Blaziken wrote: ↑Sun Jan 05, 2025 2:11 am Doing a kick after the first one when using 'freeze' will reflect the kick upon myself from the temporary projectile that forms in front of you. Basically, killing me while it spams the console with invalid values and invalid sound position messages until I unfreeze in the console or refresh the save.
- Shatter-Thought[V-4]
- Posts: 144
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Re: Universal kick and parry mod
This looks like great silly fun, I look forward to trying it out! I suspect it might be poor with more insane weapons/monster packs that throw out multi-hit attacks (Like patches of fire on the ground) but I think trying this with more vanilla demons would be great fun.
Re: Universal kick and parry mod
you should probably prevent players from parrying their own attacks to prevent punches becoming super laser piss
[img]https://imgur.com/a/XQkYVDF[/img]
[img]https://imgur.com/a/XQkYVDF[/img]
- mamaluigisbagel
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Re: Universal kick and parry mod
Part of me wants it to be intentional, purely because of games like Ultrakill that let you parry your own shotgun shots

- Gilbert_Playboy
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Re: Universal kick and parry mod
