Thanks for the feedback!MsrSgtShooterPerson wrote: ↑Tue Dec 24, 2024 5:36 am Amazing mod so far! I'm admittedly not good at crafting my own stuff yet - most of the time, I seem to end up making weak BFG wands that eat up all wand charges and barely hit anything, but I think I appreciate as part of the learning process.
I do have some notes:
1) Could there be a UI feature where we can see which part of the wand are we on especially for non-shuffles? It could be something like the spell icons at the bottom of the screen or for something cleaner, even just little colored spheres or dots to show how far into the spell queue we are.
2) While grabbing new quests from the hub, there was one involving a wear-a-cursed object quest - however, it was a soulsphere with a negative health value that instantly 'kills' me upon putting it on - I can still move and fire wands by my screen is rotated like 120-degrees
3) I obtained an accessory that cast Repel on chance if you are hit - well, turns out I was the one being thrown all the way to the end of the map especially when confronted with chaingunners. Not sure if this is a delibarate negative effect or perhaps a bug.
4) I'm playing on mobile and while I can activate a mouse-style cursor, I don't seem to have right click - is it possible to apply double-click as an alternative? I think it can be context-sensitive too i.e.
* Double-click to use an item in your inventory.
* If the shop is open, double-click sells the item or purchases an item.
* If you have a chest open, double-click sends the item between inventory grids (backpack or the chest)
What do you think? Once again, an absolutely terrific mod with a lot of content that pretty much looks complete off-the-bat![]()
Ad. 1 - I was thinking about something like this at one point. I'll try to experiment with putting spell icons in the HUD - see how they fit. I don't know if a 24-spell wand will make the HUD too much cluttered. But the dots could be a good alternative.
Ad. 2 - Typical bug with balancing magical effects. I probably just set values for the cursed artifacts - so for orbs let's say - 33% health or something.
Ad. 3 - Yeah repel shouldn't repel also the player...adding to the TODO list!
Ad. 4 - UI is built on ZForms and right now there is no double-click detecting feature. This may or not may be hard to implement, but I'm gonna take a look.