Now Featuring DoomGuy From the Doom Series!

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Patodemon
Posts: 19
Joined: Mon Jun 20, 2022 4:23 pm
Graphics Processor: Intel (Modern GZDoom)

Now Featuring DoomGuy From the Doom Series!

Post by Patodemon »

(Crosspost from Doomworld)

This Mod Makes doomguy playable every Non Doom IWAD! It has Weapons, Sounds (Weapon sounds dont work for some reason) and also replaces weapon pickups from Heretic and Strife to Doom Weapons

Notes: This mod may not work on some IWADs like Action Doom 2, etc. use give weapons or Give Plasmarifle/RocketLauncher/BFG9000 to be able to have them. use the scroll wheel to select them beccause hexen overrides the controls. in games like hexen and others you will have to use give weapons to have all the doom weapons for now. -Strife is unbeatable because no sigil. (Working on fix) -there are gamebreaking bugs with Wolf3D TC: when trying to respawn after dying the map crashes, when grabbing a weapon from Wolf3d TC and then switching to another weapon will make the weapon not be able to shoot. i dont know how to fix this

Tell me in the replies games this mod has issues and i will try to fix them

This is a GZDoom mod

Current Version: 1.4.1
Download

Screenshots:




Last edited by Patodemon on Wed Jan 22, 2025 12:48 am, edited 10 times in total.
Hellscribbler
Posts: 12
Joined: Sun Dec 17, 2023 9:39 pm
Preferred Pronouns: It/Its
Operating System Version (Optional): Windows 7(Integrated Chipset)
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Re: Now Featuring DoomGuy From the Doom Series!

Post by Hellscribbler »

In Strife, nothing is silent. No weapon can hurt the the Ghosts/The Entity that require the Sigil to hurt in unmodded, BFG rays put their effect visual on them, but don't damage. Weapons given via dialogue, which is most of them, give Strife weapons. Doom Medikits spawn in place of Strife ones, which drastically changes the combat balance, moreso than the weapon changes.
Also, link isn't present here, had to go to the Doomworld thread to download.
Patodemon
Posts: 19
Joined: Mon Jun 20, 2022 4:23 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Now Featuring DoomGuy From the Doom Series!

Post by Patodemon »

Hellscribbler wrote: Tue Dec 24, 2024 11:19 am In Strife, nothing is silent. No weapon can hurt the the Ghosts/The Entity that require the Sigil to hurt in unmodded, BFG rays put their effect visual on them, but don't damage. Weapons given via dialogue, which is most of them, give Strife weapons. Doom Medikits spawn in place of Strife ones, which drastically changes the combat balance, moreso than the weapon changes.
Also, link isn't present here, had to go to the Doomworld thread to download.
I will try to look how to fix it. And oh I didint realize to copy the link. I will do that now
Patodemon
Posts: 19
Joined: Mon Jun 20, 2022 4:23 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Now Featuring DoomGuy From the Doom Series!

Post by Patodemon »

Version 1.1 released.
-Fist is now silent.
Will fix the Sigil problems later because they will probably be hard
Patodemon
Posts: 19
Joined: Mon Jun 20, 2022 4:23 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Now Featuring DoomGuy From the Doom Series!

Post by Patodemon »

UPDATE!!
1.2 was released
-FIxed an bug where i forgot to include the zscripts in zscript.txt
-strife's first spectre is now killable (still the other sigil only monsters are still unkillable but will be done soon)
-strife's surgery kit is now a medikit
-strife's medical kit is now a stim pack
Patodemon
Posts: 19
Joined: Mon Jun 20, 2022 4:23 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Now Featuring DoomGuy From the Doom Series!

Post by Patodemon »

Hellscribbler wrote: Tue Dec 24, 2024 11:19 am In Strife, nothing is silent. No weapon can hurt the the Ghosts/The Entity that require the Sigil to hurt in unmodded, BFG rays put their effect visual on them, but don't damage. Weapons given via dialogue, which is most of them, give Strife weapons. Doom Medikits spawn in place of Strife ones, which drastically changes the combat balance, moreso than the weapon changes.
Also, link isn't present here, had to go to the Doomworld thread to download.
the issues have been mostly fixed in Version 1.2
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skyrish10
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Operating System Version (Optional): Windows 7
Location: Night City

Re: Now Featuring DoomGuy From the Doom Series!

Post by skyrish10 »

Patodemon wrote: Mon Dec 23, 2024 6:56 pm
This Mod Makes doomguy playable every Non Doom IWAD! It has Weapons, Sounds (Weapon sounds dont work for some reason) and also replaces weapon pickups from Heretic and Strife to Doom Weapons
That's because the SNDINFO did not match from the one from Doom in other non-Doom IWADS that's why.
Patodemon
Posts: 19
Joined: Mon Jun 20, 2022 4:23 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Now Featuring DoomGuy From the Doom Series!

Post by Patodemon »

found issue where mod just crashes. man my code sucks damnit
Patodemon
Posts: 19
Joined: Mon Jun 20, 2022 4:23 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Now Featuring DoomGuy From the Doom Series!

Post by Patodemon »

1.3 release.
fixed crash bug when running.
Patodemon
Posts: 19
Joined: Mon Jun 20, 2022 4:23 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Now Featuring DoomGuy From the Doom Series!

Post by Patodemon »

1.4 released.

fixed bugs

fixed sound (WIP only gunshot)
Patodemon
Posts: 19
Joined: Mon Jun 20, 2022 4:23 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Now Featuring DoomGuy From the Doom Series!

Post by Patodemon »

1.4.1 Released

the mod should no longer crash now

Strife is unbeatable now tho. because ghosts fix was causing the crash
Patodemon
Posts: 19
Joined: Mon Jun 20, 2022 4:23 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Now Featuring DoomGuy From the Doom Series!

Post by Patodemon »

Found Bugs that occur when playing this mod witht the Wolf3D TC. when trying to respawn after dying the map crashes, when grabbing a weapon from Wolf3d TC and then switching to another weapon will make the weapon not be able to shoot. i dont know how to fix this
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