
Wandmaster is an extensive gameplay mod where you create your own wands, like in Noita.
Main Features:
- Wands: Create nearly infinite weapons using a slot-based system.
- Powerful magical accessories: Equip accessories with unique effects.
- Quest system: Take on various challenges and earn rewards.
- Perk system: Unlock abilities from a large perk tree.





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Wands
Wands are randomly generated and function similarly to those in Noita. They can shoot fast or slow, have quick or delayed reload times, vary in accuracy, and feature numerous bonuses. Shuffle wands, like in Noita, will randomly reorder spells every time they reload. A detailed explanation of how wands work is included in the mod (check the Help menu).

Spells
The mod currently includes 91 castable spells, mainly projectiles, but also hitscan and special spells. These range from weak to extremely powerful. Spells feature different damage types, unique properties, and even some silly or "useless" spells, much like in Noita.
- Multicast Spells: Cast normal spells in various styles - simultaneously, as clones, in formations, like a shotgun, or evenly spread.
- Modifier Spells: Alter spells’ flight paths, strength, size, speed, physics, homing capabilities, and much much more!
- Triggers: As in Noita, spells can trigger other spells from the wand’s spell list. The mod adds a chance-based trigger system (instead of Noita’s guaranteed triggers), and almost every normal spell can have a trigger or timer. Timer spells fire another spell after a delay.

Accessories
There are 8 types of accessories: books, orbs, backpacks, lights (candles), robes, boots, rings, and amulets. These provide a wide variety of magical effects - currently, there are 77 effects available.
Effects range from increasing health, mana, or damage (both general and specific types) to more unique powers, like summoning a wall of projectiles that follows the player or causing monsters to attack each other with magic.
Backpacks: Increase inventory size but are damaged if you take damage. Repair them using repair packs.
Inventory
The mod features a grid-based inventory system navigable with the mouse. Many items in Wandmaster can be picked up and stored, so expanding your inventory is crucial—invest in backpacks or perks to increase its size.
HQ Level
At the end of each level, you’ll be teleported to the "HQ" level, inspired by Noita’s Holy Mountain. Here, you can:
- Buy items, spells, or wands.
- Trade artifacts.
- Purchase perks.
- Accept quests.
- Receive a free full heal and refill manas.
Perks
The mod includes a large perk tree. In the HQ, you can pick one perk after each level. Perks cost resources, which replace ammo in the game. Collect resources throughout levels to afford higher-tier perks, as their prices increase.
Some perks grant effects similar to magical accessories, while others affect gameplay more broadly, such as increasing shop inventory.
Shops
There are two shops in the HQ:
- Item Shop: Purchase general items.
- Spell/Wand Shop: Purchase spells and wands.
Earn money for shopping by killing monsters.
Quests
Visit the quest giver in the HQ to accept quests, such as killing a certain number of a specific monster type or dealing a specific amount of damage with a certain element. Complete quests to earn rewards!

Artifacts & Trading
Weapons in Wandmaster are replaced by artifacts, which can be traded for accessories and wands. The trading system works like a card game—artifacts have a value that increases with duplicates (e.g., doubles, triples, quadruples).

Chests & Keys
Doom backpacks are replaced by chests, which contain useful items but require keys to open. Always keep a key in your inventory!
Gibs
Includes an integrated gibbing system based on damage types for extra flair!
Sandbox Mode
Activate sandbox mode in the options menu to access additional panels in the player menu. This allows you to spawn any spell available in the game.
Planned Features / Updates
- Compatibility with monster mods: Add a "NOITA" file to mods to define monster properties, like gib types.
- Runes: Items to modify wand or spell properties.
- Other planned additions (time permitting).
Current Issues
- Cluster text appears on every level exit. While cloning HQ levels for every cluster would fix this, there should ideally be an option to disable cluster texts in MAPINFO or ZScript. (UMapinfo did not resolve this I think)
- Missing tooltips for some items.
- Rare incorrect prefix/suffix generation for magical items.
- Various other issues (details omitted for brevity).
- Possible f-ton of bugs.
Compatibility
- DamNums: Fully compatible - just load it before Wandmaster.
- CorruptionCards: compatible.
- Monster mods: compatible, but gibs will use default properties. (check planned features).
- Weapon mods: compatible, but weapons in levels are replaced by artifacts, so you'll have to spawn them.
- Any mod that changes player class will be incompatibile!
REQUIRES GZDOOM at least 4.14.1
LATEST:
Wandmaster 0.2c
OTHER FILES:
PDF of perk tree
Credits
- Gibs: NashGore
- ZForms: Gutawer
- JSON: RicardoLuis0
- ArraySort: Sir Robin
If I missed your contribution, please message me, and I’ll update the credits. I’ve collected many assets (sprites, sounds) over time, and some sources are unclear.
BE SURE TO BIND NECESSARY KEYS! Wands use custom key bindings, as they don’t follow standard Doom bindings (due to possibility to change wand slots).
CHANGELOG:
Spoiler: