Your pfp and that face do not matchPlayer701 wrote: Agreed.![]()

Your pfp and that face do not matchPlayer701 wrote: Agreed.![]()
Combining final and override is valid ZScript, so the issue here is with UDB. The final keyword serves as a hint for fellow coders that the respective methods should not be overridden further. (Although the actual mechanism to prevent that from happening seems to not be implemented yet, same as with const functions).
What exactly is it in "your" DECORATE code that is being replaced? Unless your project has class names that conflict with those provided by this package (the engine should warn you about that, BTW), there are unlikely to be any issues.SamuraiChristo wrote: ↑Fri Jun 27, 2025 9:29 pmI can follow the Decorate instructions alright, but as far as including the SbarInfo Support files in my .wad, when I import them, they replace my Decorate code?
No, it's just some extra stuff that makes it possible for the magazine counter value to be reflected in an SBARINFO-based HUD. It is not needed for anything except the UI.Also, is this Sbar Info Support stuff the reload code itself?
Now that you mention it, this is most certainly the root cause of your issues. The WAD structure is much simpler than that of a PK3, and something likely broke when you started copy-pasting the code. I think it should be a general recommendation to not use WADs for complex projects targeting GZDoom. Using a PK3 also makes it easier for the developer (i.e. you) to structure your code and other resources. The only thing WADs are good for are actual levels - you usually place those in the maps subfolder within your PK3 file.SamuraiChristo wrote: ↑Sat Jul 05, 2025 8:44 pm I think my actual problem may be that i'm using a .wad file instead of a pk3.
This might indicate that you're attempting to #include ZScript code from a DECORATE lump. Without being able to inspect the entire package I can't say for sure.SamuraiChristo wrote: ↑Sun Jul 13, 2025 11:30 am Execution could not continue.
Script error, "AAAKurrentTESTERi.pk3:classes/core/reloadableweapon.zs" line 8:
Expected '{', got 'ReloadableWeapon'.