A gameplay (mostly weapons mod) made for fun. Contains new weapons, each in a very "special" artstyle, ie: Lowpoly ULTRAKILL style sprites. You don't use up ammo at all, go crazy with your weapon combos. Until the day I find out how to add a style meter though, you won't be seeing the words "SSadistic" on your screen while playing this mod anytime soon. This mod is compatible and was specifically built for Zandronum 3.1, but can probably be also played with the latest GZDoom build. For best experience, I suggest using the idfa cheat from the start, since some of the weapons don't have proper spawncode yet.
Mod download here: https://drive.google.com/drive/u/1/fold ... R4gpLY5IwL (too lazy to make a MEGA drive, that and MEGA doesn't seem to work with my accs...)
Roadmap:
By atleast next year (not sure when next year) there will be atleast 1-3 levels added in (Levels will replace existing doom levels). Levels will have custom textures, but monsters will keep their textures. (too lazy to make new monster sprites)
Overwritten Lead: Soul Survivor
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Overwritten Lead: Soul Survivor
post some images
- XK 47
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Re: Overwritten Lead: Soul Survivor
Ah. Right. Forgot about that, sorry
- XK 47
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Re: Overwritten Lead: Soul Survivor
I would add images, if only this forum's max filesize wasn't 52 kilo-KILObytes only. I'll just post the pictures in the gdrive....
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Re: Overwritten Lead: Soul Survivor
Images should now be uploaded to the gdrive, alongside a txt file showing what order the weapons are in, their names and abilities.
- kalensar
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Re: Overwritten Lead: Soul Survivor
Okay. So the way you have this written, well it doesnt do anything. The only way you can even access the weapons is by using IDFA or IDKFA.
Basically you didnt replace any weapons using the
ACTOR XXX : Weapon Replaces Shotgun
Type format
So when you fire up the mod it just plays normal Doom. There is no Player Class defined in order to give any weapons such as a starter Pistol or a custom starting fist. That is the only way to give those starting weapons.
So basically you have no way of naturally picking weapons up in game in any way, and any way of using a new starter weapon or starter fist/starter melee weapon is inaccessible.
I tested the weapons and everything works as intended as far I can tell, but yup, you got to IDFA to see them and even then you will also be cycling through the vanilla doom weapons as well.
Basically you didnt replace any weapons using the
ACTOR XXX : Weapon Replaces Shotgun
Type format
So when you fire up the mod it just plays normal Doom. There is no Player Class defined in order to give any weapons such as a starter Pistol or a custom starting fist. That is the only way to give those starting weapons.
So basically you have no way of naturally picking weapons up in game in any way, and any way of using a new starter weapon or starter fist/starter melee weapon is inaccessible.
I tested the weapons and everything works as intended as far I can tell, but yup, you got to IDFA to see them and even then you will also be cycling through the vanilla doom weapons as well.
- Ferretmanjcdenton
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Re: Overwritten Lead: Soul Survivor
SOOO... I've tested the mod.
First of all- love the sprites. Hope there will be many more weapons in the next versions.
We don not have enough low poly mods. Seriously. That art style is so amazing! The effects when shooting are really nice too.
So. Now some constructive criticism
1. The mod starts with the vanilla pistol. As KALENSAR has pointed out. There is no way to get the weapons other than IDKFA.
2. Not all weapons are changed. So you still have vanilla weapons in there. That has to change. There have to be item pickups and so on.
3. The sounds are buggy or mixed wrong. The first mod weapon revolver has an extremely quiet sound. Maybe change that so that all weapons have the same level of sound.
4. The arsenal consists of mostly extremely overpowered weapons and 5 or so are snipers. Mix it up a little? Give us shotguns, rifles, pistols and more?
5. The first rifle shoots plasma Ammunition? Why? I was so hoping for RATATATATATA instead of PIUPIUPIUPII
But that's maybe Just me.
So. I hope that helps. If the mod has consistent audio I will record a video. Promised
First of all- love the sprites. Hope there will be many more weapons in the next versions.
We don not have enough low poly mods. Seriously. That art style is so amazing! The effects when shooting are really nice too.
So. Now some constructive criticism
1. The mod starts with the vanilla pistol. As KALENSAR has pointed out. There is no way to get the weapons other than IDKFA.
2. Not all weapons are changed. So you still have vanilla weapons in there. That has to change. There have to be item pickups and so on.
3. The sounds are buggy or mixed wrong. The first mod weapon revolver has an extremely quiet sound. Maybe change that so that all weapons have the same level of sound.
4. The arsenal consists of mostly extremely overpowered weapons and 5 or so are snipers. Mix it up a little? Give us shotguns, rifles, pistols and more?
5. The first rifle shoots plasma Ammunition? Why? I was so hoping for RATATATATATA instead of PIUPIUPIUPII

But that's maybe Just me.
So. I hope that helps. If the mod has consistent audio I will record a video. Promised