Space Cats Saga+ (1.4) New Weapons and Overhauls

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
DerTimmy
Posts: 123
Joined: Tue Aug 11, 2020 6:54 am
Contact:

Re: Space Cats Saga+ (1.3) New Class Doomguy!

Post by DerTimmy »

Update 1.3 live!

NEW! - Update 1.3: New Class - Doomguy!

Doomguy is here! He got his own Loadout, Super and secret Maps! Doomguy can find new Backpacks to get additional Weapons. Those can be upgraded by finding duplicates. Daisy can be found in every Campaign. She gives you upgrades and Weapons (isnt marked as secret and is not hard to find)
JohnMidnight2120
Posts: 6
Joined: Tue Mar 01, 2022 6:03 pm
Graphics Processor: nVidia with Vulkan support

Re: Space Cats Saga+ (1.3) New Class Doomguy!

Post by JohnMidnight2120 »

I gotta Admit. Doom Guy is a blast. Tough, but a blast. I have noticed that sometimes the SuperShotgun will dissappear from my inventory from time to time. I don't have any corelation to enter at this time.
User avatar
DerTimmy
Posts: 123
Joined: Tue Aug 11, 2020 6:54 am
Contact:

Re: Space Cats Saga+ (1.3) New Class Doomguy!

Post by DerTimmy »

JohnMidnight2120 wrote: Wed Nov 06, 2024 10:47 pm I gotta Admit. Doom Guy is a blast. Tough, but a blast. I have noticed that sometimes the SuperShotgun will dissappear from my inventory from time to time. I don't have any corelation to enter at this time.
yeah im fixing a few things.
doomguys weapons got some tweaks and he get some new ones that you can get from daisy/backpacks . overhauled alot of effects and his berserk attacks. did alot of tweaks/changes already.
aemis laser claws are buffed by berserk now. yaeska got a small buff for her berserk too
next update will be a fun one :3
User avatar
Felix_Margarita
Posts: 31
Joined: Tue Nov 15, 2022 10:35 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Steamos 3.4.11
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Space Cats Saga+ (1.3) New Class Doomguy!

Post by Felix_Margarita »

Fantastic work Timmy - love the new class.
User avatar
DerTimmy
Posts: 123
Joined: Tue Aug 11, 2020 6:54 am
Contact:

Re: Space Cats Saga+ (1.3) New Class Doomguy!

Post by DerTimmy »

Felix_Margarita wrote: Sat Nov 09, 2024 2:26 pm Fantastic work Timmy - love the new class.
will get much more fun with the next update ;3
Yeetville
Posts: 1
Joined: Mon Nov 18, 2024 8:45 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)

Re: Space Cats Saga+ (1.3) New Class Doomguy!

Post by Yeetville »

Hey so I played 2.0 Macrocosm and wanted to play the updated version unfortunately when trying to load the wad it crashes and I get this error

Script error, "Space Cats Saga+ (Full 1.3).wad:DECORATE" line 17:
'@property@player.waterclimbspeed' is an unknown actor property


No idea if I did something wrong, I'm using latest gzdoom and have doom2 wad, but no luck.
any ideas or suggestions would be greatly appreciated!
User avatar
DerTimmy
Posts: 123
Joined: Tue Aug 11, 2020 6:54 am
Contact:

Re: Space Cats Saga+ (1.3) New Class Doomguy!

Post by DerTimmy »

Yeetville wrote: Mon Nov 18, 2024 8:55 pm Hey so I played 2.0 Macrocosm and wanted to play the updated version unfortunately when trying to load the wad it crashes and I get this error

Script error, "Space Cats Saga+ (Full 1.3).wad:DECORATE" line 17:
'@property@player.waterclimbspeed' is an unknown actor property


No idea if I did something wrong, I'm using latest gzdoom and have doom2 wad, but no luck.
any ideas or suggestions would be greatly appreciated!
2.0 and the latest release are almost total different mods :D

no problems for me. redownloaded and tested. latest gzdoom is 4.13.2
in the past it was gzdoom or other mods that caused problems.
User avatar
DerTimmy
Posts: 123
Joined: Tue Aug 11, 2020 6:54 am
Contact:

Re: Space Cats Saga+ (1.4) New Weapons and Overhauls

Post by DerTimmy »

NEW! - Update 1.4: Overhaul of all effects, attacks, Supers and Doomguy
New Class Select Screen

New Weapons for Doomguy. Can be obtained by finding Daisy or by picking up Backpacks
-Anti Material Sniper
-Lasercannon
-New Single and Akimbo Pistols

(type in console give bunnyarsenal to get them all. calling it a second time gives you the upgrades too!)

New Death animations for almost all Monsters and Beasts. New Lost Souls and Beast Sentry Bots

supersoup
Posts: 17
Joined: Tue May 31, 2022 4:14 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Space Cats Saga+ (1.4) New Weapons and Overhauls

Post by supersoup »

Whoa, I thought this was done a long time ago! I've been real busy and haven't had time to play this for the last year. Can't wait to check out the latest version. Space Cats Saga rocks!!! :D
User avatar
DerTimmy
Posts: 123
Joined: Tue Aug 11, 2020 6:54 am
Contact:

Re: Space Cats Saga+ (1.4) New Weapons and Overhauls

Post by DerTimmy »

supersoup wrote: Sat Sep 20, 2025 10:30 pm Whoa, I thought this was done a long time ago! I've been real busy and haven't had time to play this for the last year. Can't wait to check out the latest version. Space Cats Saga rocks!!! :D
there is a big and final update coming. Comes with two new Classes (Maara and Kya) and the last Chapter: Firmament!
Every Class got some new upgrades/changes and overhauled effects. The final Chapter has Maps specifically made for each Class and ends the Story. +there will be more surprises.

After i finished this, i may release the Beast Monsters as its own Monster Replacer, balanced and updated to be played with more Vanilla stuff and of course mods.

May take some more time tho. Chapter 5 : Firmament will be a worthy end to the Space Cats Saga


(old)TEASER:
Spoiler:
supersoup
Posts: 17
Joined: Tue May 31, 2022 4:14 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Space Cats Saga+ (1.4) New Weapons and Overhauls

Post by supersoup »

DerTimmy wrote: Mon Sep 22, 2025 6:27 am
supersoup wrote: Sat Sep 20, 2025 10:30 pm Whoa, I thought this was done a long time ago! I've been real busy and haven't had time to play this for the last year. Can't wait to check out the latest version. Space Cats Saga rocks!!! :D
there is a big and final update coming. Comes with two new Classes (Maara and Kya) and the last Chapter: Firmament!
Every Class got some new upgrades/changes and overhauled effects. The final Chapter has Maps specifically made for each Class and ends the Story. +there will be more surprises.

After i finished this, i may release the Beast Monsters as its own Monster Replacer, balanced and updated to be played with more Vanilla stuff and of course mods.

May take some more time tho. Chapter 5 : Firmament will be a worthy end to the Space Cats Saga


(old)TEASER:
Spoiler:

Can't wait, looks awesome! :biggrin: :rock:
User avatar
DerTimmy
Posts: 123
Joined: Tue Aug 11, 2020 6:54 am
Contact:

Re: Space Cats Saga+ (1.4) New Weapons and Overhauls

Post by DerTimmy »

Here is a teaser for the New Class: Kya-Hime
A fun and fast Class. Starts with a Cyberbow, the Kusanagi Sword and some explosives (kunai and bombs). Instead of a Super Ability she comes with several Talisman to control the Battlefield (Stun/Shock,Shielding Orbs,Sun Eruption).
Kya-Hime was made by VirgileVile
https://x.com/VirgileVILE

I worked together with Vile to put her in space cats. Was a nice challenge implementing someone elses ideas. She will have her own Maps and challenges and comes with a full arsenal of awesome weapons.

trailer made by VirgileVile:
https://youtu.be/i7m0MHC-N_I?si=mjdTADk7wUKH7JRI


Im working hard on the last Chapter, but it will take some more time until its finished. As always, it grew much larger than i anticipated.
And of course, Maara will join the roster of Heroes.
User avatar
Spaceman333
Posts: 661
Joined: Thu Oct 13, 2016 8:40 pm

Re: Space Cats Saga+ (1.4) New Weapons and Overhauls

Post by Spaceman333 »

A whole new class is coming in the next update? That's awesome!

I checked out the trailer and she looks amazing both in concept, the arsenal, the style and in action. Player classes themselves usually feel like a whole new way to play Doom, so its a like a whole new gameplay mod is coming out!
User avatar
DerTimmy
Posts: 123
Joined: Tue Aug 11, 2020 6:54 am
Contact:

Re: Space Cats Saga+ (1.4) New Weapons and Overhauls

Post by DerTimmy »

Spaceman333 wrote: Sat Nov 01, 2025 5:08 am A whole new class is coming in the next update? That's awesome!

I checked out the trailer and she looks amazing both in concept, the arsenal, the style and in action. Player classes themselves usually feel like a whole new way to play Doom, so its a like a whole new gameplay mod is coming out!
there are 2 new classes- Kya and Maara. and a new chapter: Firmament. A interconnected storyline to play with all the classes which will finally end Space Cats Saga.
I dont want to show off too much currently so you have to wait a lil bit more.
Alot of overhauls and some more surprises 8-)
User avatar
VirgileVILE
Posts: 5
Joined: Tue May 31, 2022 3:09 am
Graphics Processor: nVidia with Vulkan support
Location: France
Contact:

Re: Space Cats Saga+ (1.4) New Weapons and Overhauls

Post by VirgileVILE »

Spaceman333 wrote: Sat Nov 01, 2025 5:08 am A whole new class is coming in the next update? That's awesome!

I checked out the trailer and she looks amazing both in concept, the arsenal, the style and in action. Player classes themselves usually feel like a whole new way to play Doom, so its a like a whole new gameplay mod is coming out!
That's great to read, thanks! You will discover many more things in due time. :3
Post Reply

Return to “TCs, Full Games, and Other Projects”