[QZAND] Alphatius - A PvP-focused Arena FPS

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auratoostronk
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Graphics Processor: nVidia with Vulkan support

Re: [QZAND] Alphatius - A PvP-focused Arena FPS

Post by auratoostronk »

auratoostronk wrote: Mon Sep 23, 2024 6:26 pm
camper wrote: Fri Sep 20, 2024 1:01 pm Hi. It seems that the servers for Alphatius are running on qzan version 1.4.14, while version 1.4.18 has already been released. Maybe that's why I can't play on the servers?
I've found out that versions past 1.4.14 have some rendering changes that create some issues with the shader mod that the servers are running, and has also been causing me some texture bugs (apparently I'm the only one that's encountered it so far, but it makes it hard to play). I've reverted the servers back to 1.4.14 and changed the Q-Zandronum link in the initial post to link to the correct version (at least until the bug is fixed).
Apparently it was a shader mod in my skins folder causing the issue, not the engine. The servers are going back to the latest version :).
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camper
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Re: [QZAND] Alphatius - A PvP-focused Arena FPS

Post by camper »

Is it correct that Alphatius is actually a new game, linked to doom only by the game engine? Does it have its own iwad or ipk3?
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auratoostronk
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Re: [QZAND] Alphatius - A PvP-focused Arena FPS

Post by auratoostronk »

Version 007 released!
Announcer sounds added and bot behavior updated.
See the full changelog below:
007.txt
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auratoostronk
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Re: [QZAND] Alphatius - A PvP-focused Arena FPS

Post by auratoostronk »

camper wrote: Wed Sep 25, 2024 1:37 pm Is it correct that Alphatius is actually a new game, linked to doom only by the game engine? Does it have its own iwad or ipk3?
It does not require any commercial IWADs, just Q-Zandronum and the mod itself. The IWAD it comes with has an empty MAP01 marker and no additional data.
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camper
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Re: [QZAND] Alphatius - A PvP-focused Arena FPS

Post by camper »

auratoostronk wrote: Sun Oct 06, 2024 9:02 pm It does not require any commercial IWADs, just Q-Zandronum and the mod itself. The IWAD it comes with has an empty MAP01 marker and no additional data.
This is very good. I experimented and found that Q-zan is quite tolerant of non-standard iwads. But Q-zan doesn't seem to support standalone ipk3 to make it look like one piece?
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camper
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Re: [QZAND] Alphatius - A PvP-focused Arena FPS

Post by camper »

camper wrote: Fri Oct 11, 2024 1:12 pm But Q-zan doesn't seem to support standalone ipk3 to make it look like one piece?
It turns out that it is possible to run the autonomous IPK3 without fakeiwad. I did this for Qzan and Zandronum when I experimented with my game.

The need for fakeiwad is because the Doomseeker cannot start?
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camper
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Re: [QZAND] Alphatius - A PvP-focused Arena FPS

Post by camper »

I see that everything has been updated. Q-zan and Alphatius have been updated.

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