I'm working in a map and the team ask me to keep it compatible with QZandronum, so I test it in both GZDoom and QZan.
We have a custom skill level as follows:
Code: Select all
skill neiguimere //don't ask
{
SpawnFilter = hard//5
SpawnMulti
Name = "NEIGUIMERE" //PicName = "M_FRAMI"
TextColor = "black" //because Qzan actually shows it in the menu
Key = "9"
MustConfirm = "face the neiguimere"
ACSReturn = 100
PlayerRespawn
NoMenu //Doesn't work in QZan
}
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//In coop or neiguimere, spawns um cybie, nimps and some ammo.
//I've made it this way because in QZAn actors tagged as mp-only does not show in neiguimere
If ((GameType() == GAME_NET_COOPERATIVE) || (GameSkill () == 100))
{
//do stuff
}
In GZDoom, the //do stuff part happens normally, but not in QZAndronum. I guess I'm missing some crucial difference between the two source ports, but what difference is it? And how could I get ir working in QZAndronum?
Thanks in advanced.
