Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
For some reason you have to use clear episodes and define a new episode for your standalone ipk3 to work. That alone is not enough. You also need to define new skills.
just add this before your other map definitions:
clearepisodes
episode MAP01 //This should be named the same as the first map you want your game to start.
{
name = "Your episode"
//other parameters if needed.
}
if you do not specify additional episodes, there is no episode selection menu either.
And ofc define your skills. Copy and paste them from wiki etc. if you want standard doom difficulty behavior, and just name them how you like.
Thanks for the info! I have moved past the need to define an episode and skill. Unfortunately, I went into a completely new problem. When I tried to load the .ipk3 gzdoom got sick and regurgitated this: Does anybody know what is wrong with my game?
Max. texture size: 16384
Max. texture units: 32
Max. varying: 64
Max. combined shader storage blocks: 80
Max. vertex shader storage blocks: 16
Resolution: 1600 x 900
I_Init: Setting up machine state.
CPU speed: 2304 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Family 6, Model 78, Stepping 3
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
GSPZ1.ipk3:zscript.lmp, line 6: Class name Earth_Mage already exists
GSPZ1.ipk3:zscript.lmp, line 216: Class name CupidsBow_Pickup__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 248: Class name CupidsBow already exists
GSPZ1.ipk3:zscript.lmp, line 325: Class name CupidsBow_Ammo__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 346: Class name CupidsArrow already exists
GSPZ1.ipk3:zscript.lmp, line 394: Class name CupidsBow_Cloud_Large already exists
GSPZ1.ipk3:zscript.lmp, line 437: Class name Bounce_Staff_Projectile already exists
GSPZ1.ipk3:zscript.lmp, line 492: Class name RGB_Boys_Red__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 571: Class name RGB_Boys_Red_Projectile__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 607: Class name RGB_Boys_Red_Gore01__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 633: Class name RGB_Boys_Red_Gore02__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 659: Class name RGB_Boys_Red_Gore03__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 686: Class name RGB_Boys_Green__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 766: Class name RGB_Boys_Green_Projectile__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 804: Class name RGB_Boys_Green_Gore01__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 830: Class name RGB_Boys_Green_Gore02__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 856: Class name RGB_Boys_Green_Gore03__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 884: Class name RGB_Boys_Blue__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 964: Class name RGB_Boys_Blue_Projectile__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1000: Class name RGB_Boys_Blue_Gore01__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1026: Class name RGB_Boys_Blue_Gore02__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1052: Class name RGB_Boys_Blue_Gore03__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1079: Class name Attic_Fan__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1132: Class name AirConditioner_Fan__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1178: Class name Big_Boo__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1271: Class name Small_Boo__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1357: Class name Ugly_Wand__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1425: Class name Ugly_Wand_Ammo__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1458: Class name Particle_Spawner_MagicRefiner__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1480: Class name Air_Bubble__Projectile__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1543: Class name Skull_Spawner__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1581: Class name Smithy_Magician_Star__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1621: Class name Smithy_Magician__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1740: Class name Seeker_Missile_Barrel_Missile already exists
GSPZ1.ipk3:zscript.lmp, line 1790: Class name Seeker_Missile_Barrel_Missile_DoubleRange already exists
GSPZ1.ipk3:zscript.lmp, line 1807: Class name Seeker_Missile_Barrel_Missile_TripleRange already exists
GSPZ1.ipk3:zscript.lmp, line 1833: Class name SpringBox__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1885: Class name SpringBox2__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1928: Class name SpringBox3__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 1973: Class name Huge_Fire__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 2002: Class name LavaLamp__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 2024: Class name Flying_Carpet__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 2048: Class name CrystalRegen_Health__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 2075: Class name BeautifulFairy__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 2126: Class name Shooting_Star_ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 2151: Class name GrimResurrector__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 2201: Class name Artifact_Blue__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 2274: Class name Artifact_Red__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 2322: Class name Artifact_Green__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 2380: Class name Artifact_Multi__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 2450: Class name Artifact_Red_Debris already exists
GSPZ1.ipk3:zscript.lmp, line 2468: Class name Artifact_Blue_Debris already exists
GSPZ1.ipk3:zscript.lmp, line 2475: Class name Artifact_Green_Debris already exists
GSPZ1.ipk3:zscript.lmp, line 2482: Class name Artifact_Red_LessDebris already exists
GSPZ1.ipk3:zscript.lmp, line 2488: Class name Artifact_Blue_LessDebris already exists
GSPZ1.ipk3:zscript.lmp, line 2494: Class name Artifact_Green_LessDebris already exists
GSPZ1.ipk3:zscript.lmp, line 2500: Class name Artifact_Red_Debris_Larger already exists
GSPZ1.ipk3:zscript.lmp, line 2513: Class name Artifact_Blue_Debris_Larger already exists
GSPZ1.ipk3:zscript.lmp, line 2526: Class name Bounce_Staff_Debris already exists
GSPZ1.ipk3:zscript.lmp, line 2551: Class name Hot_Head__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 2623: Class name Hot_Tail_Big already exists
GSPZ1.ipk3:zscript.lmp, line 2668: Class name Hot_Tail_Small already exists
GSPZ1.ipk3:zscript.lmp, line 2714: Class name Hot_Tail_Small_Purple already exists
GSPZ1.ipk3:zscript.lmp, line 2758: Class name Crypt_Underlord__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 2894: Class name CryptUnderlord_Yellow_Projectile already exists
GSPZ1.ipk3:zscript.lmp, line 2942: Class name SnowFall already exists
GSPZ1.ipk3:zscript.lmp, line 2964: Class name SnowCloud already exists
GSPZ1.ipk3:zscript.lmp, line 2985: Class name BottleBoss_Main__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 3225: Class name BottleBoss_Final__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 3299: Class name BottleBoss_Explosion__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 3375: Class name BottleBoss_Into_Red already exists
GSPZ1.ipk3:zscript.lmp, line 3393: Class name BottleBoss_Into_Blue already exists
GSPZ1.ipk3:zscript.lmp, line 3411: Class name BottleBoss_OutOf_Both already exists
GSPZ1.ipk3:zscript.lmp, line 3430: Class name Bottle_Red__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 3509: Class name Bottle_Blue__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 3588: Class name WaterFrog01__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 3704: Class name WaterFrog02 already exists
GSPZ1.ipk3:zscript.lmp, line 3715: Class name WaterFrog03 already exists
GSPZ1.ipk3:zscript.lmp, line 3726: Class name WaterFrog04 already exists
GSPZ1.ipk3:zscript.lmp, line 3737: Class name WaterFrog05 already exists
GSPZ1.ipk3:zscript.lmp, line 3784: Class name IceyStaff already exists
GSPZ1.ipk3:zscript.lmp, line 3862: Class name FireyStaff already exists
GSPZ1.ipk3:zscript.lmp, line 3948: Class name FatSo_Fire__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 4063: Class name FatSo_Fire__ZScript_Mirror already exists
GSPZ1.ipk3:zscript.lmp, line 4065: Class name FatSo_Fireball already exists
GSPZ1.ipk3:zscript.lmp, line 4100: Class name FatSo_Ice__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 4135: Class name FatSo_Ice__ZScript_Mirror already exists
GSPZ1.ipk3:zscript.lmp, line 4137: Class name FatSo_Iceball already exists
GSPZ1.ipk3:zscript.lmp, line 4159: Class name FatSo_Wind__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 4195: Class name FatSo_Wind__ZScript_Mirror already exists
GSPZ1.ipk3:zscript.lmp, line 4197: Class name FatSo_Windball already exists
GSPZ1.ipk3:zscript.lmp, line 4219: Class name FatSo_VerticalWindball already exists
GSPZ1.ipk3:zscript.lmp, line 4251: Class name FatSo_Earth__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 4280: Class name FatSo_Earth__ZScript_Mirror already exists
GSPZ1.ipk3:zscript.lmp, line 4282: Class name FatSo_Poisonball already exists
GSPZ1.ipk3:zscript.lmp, line 4300: Class name FatSo_None__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 4321: Class name FatSo_None__ZScript_Mirror already exists
GSPZ1.ipk3:zscript.lmp, line 4323: Class name FatSo_None__ZScript_Small already exists
GSPZ1.ipk3:zscript.lmp, line 4341: Class name FatSo_Nailball already exists
GSPZ1.ipk3:zscript.lmp, line 4369: Class name FatSo_Nailball_Mini already exists
GSPZ1.ipk3:zscript.lmp, line 4389: Class name Clustar__Resurrect already exists
GSPZ1.ipk3:zscript.lmp, line 4498: Class name Sorcerer_Glove_Force__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 4567: Class name Sorcerer_Glove_Force_Flash already exists
GSPZ1.ipk3:zscript.lmp, line 4599: Class name Smithy_Hammer_Force_Flash already exists
GSPZ1.ipk3:zscript.lmp, line 4627: Class name Spider_Teal__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 4707: Class name TNT_Barrel_Rolling__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 4751: Class name TNT_Barrel_Explosion already exists
GSPZ1.ipk3:zscript.lmp, line 4776: Class name Poison_Barrel_Rolling__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 4800: Class name Reaper__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 4903: Class name Smithy_Box__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 4970: Class name Smithy_Box_Projectile_FallenOne already exists
GSPZ1.ipk3:zscript.lmp, line 4999: Class name MagmaLight__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 5018: Class name Fiend__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 5141: Class name Skeleton2_Charge_Shot already exists
GSPZ1.ipk3:zscript.lmp, line 5165: Class name Skeleton2_Charge_Shot_Final already exists
GSPZ1.ipk3:zscript.lmp, line 5196: Class name Skeleton3_Charge_Shot already exists
GSPZ1.ipk3:zscript.lmp, line 5219: Class name Skeleton3_Charge_Shot_Final already exists
GSPZ1.ipk3:zscript.lmp, line 5251: Class name Skeleton4_Charge_Shot already exists
GSPZ1.ipk3:zscript.lmp, line 5274: Class name Skeleton4_Charge_Shot_Final already exists
GSPZ1.ipk3:zscript.lmp, line 5305: Class name SPZ_Dog__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 5386: Class name QuartzGhost__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 5477: Class name LizardSpawningProjectile already exists
GSPZ1.ipk3:zscript.lmp, line 5507: Class name Lizard already exists
GSPZ1.ipk3:zscript.lmp, line 5588: Class name Lizard_Projectile already exists
GSPZ1.ipk3:zscript.lmp, line 5624: Class name LizardPod already exists
GSPZ1.ipk3:zscript.lmp, line 5693: Class name Link_White__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 5837: Class name Link_Black__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 5901: Class name NewBulbHead__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 6055: Class name Blind__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 6179: Class name StatueOfConfusion__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 6210: Class name Culex__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 6413: Class name Culex2__Dummy__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 6442: Class name Culex2__Dummy2__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 6451: Class name Culex2__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 6567: Class name Culex2_Projectile already exists
GSPZ1.ipk3:zscript.lmp, line 6601: Class name Tree02__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 6624: Class name Tree12__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 6626: Class name Tree13__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 6635: Class name Tree14__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 6650: Class name Tree15__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 6661: Class name Zombone__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 6781: Class name DoubleLock__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 6821: Class name Stone_Arrow_Floor_Invisible__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 6871: Class name CaveLizard__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 6978: Class name DarkLizard__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 6989: Class name FireLizard__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 7020: Class name IceLizard__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 7057: Class name PoisonLizard__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 7094: Class name Skull_Spawning_Enemy_Blue__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 7200: Class name Skull_Spawning_Enemy_Red__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 7237: Class name Flaming_Skull_Blue__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 7322: Class name Flaming_Skull_Red__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 7352: Class name Flaming_Skull_Friend__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 7370: Class name Flaming_Skull_Blue_Flame already exists
GSPZ1.ipk3:zscript.lmp, line 7404: Class name Flaming_Skull_Red_Flame already exists
GSPZ1.ipk3:zscript.lmp, line 7424: Class name Flaming_Skull_Friend_Flame already exists
GSPZ1.ipk3:zscript.lmp, line 7450: Class name BurningOilBarrel_Flame already exists
GSPZ1.ipk3:zscript.lmp, line 7482: Class name SPZStatusBar already exists
GSPZ1.ipk3:zscript.lmp, line 7773: Class name ShaoKahn__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 7840: Class name Crystal_Of_Despair_Stencil already exists
GSPZ1.ipk3:zscript.lmp, line 7944: Class name TextureChanger_CrystalCastle already exists
GSPZ1.ipk3:zscript.lmp, line 7966: Class name FogChanger__ already exists
GSPZ1.ipk3:zscript.lmp, line 7992: Class name FogChanger__Black already exists
GSPZ1.ipk3:zscript.lmp, line 7998: Class name FogChanger__White already exists
GSPZ1.ipk3:zscript.lmp, line 8004: Class name CrystalShard_Final__Dummy__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 8062: Class name Empty_Tracer_Spawner__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 8135: Class name Small_Tracer__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 8176: Class name Rainbow_Sphere__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 8296: Class name Rainbow_Sphere_Star already exists
GSPZ1.ipk3:zscript.lmp, line 8314: Class name Cannon_SFX__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 8338: Class name SnowArea_MAP12_MainArea already exists
GSPZ1.ipk3:zscript.lmp, line 8394: Class name SnowArea_MAP12_WalkWayLeft already exists
GSPZ1.ipk3:zscript.lmp, line 8420: Class name SnowArea_MAP12_WalkWayRight already exists
GSPZ1.ipk3:zscript.lmp, line 8447: Class name SnowArea_MAP12_MazeLeft already exists
GSPZ1.ipk3:zscript.lmp, line 8473: Class name SnowArea_MAP12_MazeRight already exists
GSPZ1.ipk3:zscript.lmp, line 8501: Class name SnowFlake1 already exists
GSPZ1.ipk3:zscript.lmp, line 8516: Class name SnowFlake_MazeArea already exists
GSPZ1.ipk3:zscript.lmp, line 8533: Class name SnowArea_MAP12_BossArea already exists
GSPZ1.ipk3:zscript.lmp, line 8589: Class name SnowFlake2 already exists
GSPZ1.ipk3:zscript.lmp, line 8605: Class name MAP12_BossDead__ZScript already exists
GSPZ1.ipk3:zscript.lmp, line 8667: Class name SnowFlake3 already exists
GSPZ1.ipk3:zscript.lmp, line 1759: Cannot add field deathTimer to Seeker_Missile_Barrel_Missile. Seeker_Missile_Barrel_Missile has native children which means it size may not change
GSPZ1.ipk3:zscript.lmp, line 2634: Cannot add field counter to Hot_Tail_Big. Hot_Tail_Big has native children which means it size may not change
GSPZ1.ipk3:zscript.lmp, line 3612: Cannot add field radiusCheck to WaterFrog01__ZScript. WaterFrog01__ZScript has native children which means it size may not change
GSPZ1.ipk3:zscript.lmp, line 3613: Cannot add field minDamage to WaterFrog01__ZScript. WaterFrog01__ZScript has native children which means it size may not change
GSPZ1.ipk3:zscript.lmp, line 3613: Cannot add field maxdamage to WaterFrog01__ZScript. WaterFrog01__ZScript has native children which means it size may not change
GSPZ1.ipk3:zscript.lmp, line 3978: Cannot add field strName to FatSo_Fire__ZScript. FatSo_Fire__ZScript has native children which means it size may not change
GSPZ1.ipk3:zscript.lmp, line 4718: Cannot add field lastX to TNT_Barrel_Rolling__ZScript. TNT_Barrel_Rolling__ZScript has native children which means it size may not change
GSPZ1.ipk3:zscript.lmp, line 4719: Cannot add field lastY to TNT_Barrel_Rolling__ZScript. TNT_Barrel_Rolling__ZScript has native children which means it size may not change
GSPZ1.ipk3:zscript.lmp, line 4720: Cannot add field lastZ to TNT_Barrel_Rolling__ZScript. TNT_Barrel_Rolling__ZScript has native children which means it size may not change
GSPZ1.ipk3:zscript.lmp, line 5718: Cannot add field musicChanged to Link_White__ZScript. Link_White__ZScript has native children which means it size may not change
GSPZ1.ipk3:zscript.lmp, line 6902: Cannot add field renderSwitch to CaveLizard__ZScript. CaveLizard__ZScript has native children which means it size may not change
GSPZ1.ipk3:zscript.lmp, line 7128: Cannot add field lastClipPlaying to Skull_Spawning_Enemy_Blue__ZScript. Skull_Spawning_Enemy_Blue__ZScript has native children which means it size may not change
GSPZ1.ipk3:zscript.lmp, line 7972: Cannot add field fadeStr to FogChanger__. FogChanger__ has native children which means it size may not change
GSPZ1.ipk3:zscript.lmp, line 8340: Cannot add field texid to SnowArea_MAP12_MainArea. SnowArea_MAP12_MainArea has native children which means it size may not change
GSPZ1.ipk3:zscript.lmp, line 8341: Cannot add field vtArray to SnowArea_MAP12_MainArea. SnowArea_MAP12_MainArea has native children which means it size may not change
GSPZ1.ipk3:zscript.lmp, line 6: Earth_Mage already has defaults
GSPZ1.ipk3:zscript.lmp, line 216: CupidsBow_Pickup__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 248: CupidsBow already has defaults
GSPZ1.ipk3:zscript.lmp, line 325: CupidsBow_Ammo__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 346: CupidsArrow already has defaults
GSPZ1.ipk3:zscript.lmp, line 394: CupidsBow_Cloud_Large already has defaults
GSPZ1.ipk3:zscript.lmp, line 437: Bounce_Staff_Projectile already has defaults
GSPZ1.ipk3:zscript.lmp, line 492: RGB_Boys_Red__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 571: RGB_Boys_Red_Projectile__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 607: RGB_Boys_Red_Gore01__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 633: RGB_Boys_Red_Gore02__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 659: RGB_Boys_Red_Gore03__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 686: RGB_Boys_Green__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 766: RGB_Boys_Green_Projectile__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 804: RGB_Boys_Green_Gore01__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 830: RGB_Boys_Green_Gore02__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 856: RGB_Boys_Green_Gore03__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 884: RGB_Boys_Blue__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 964: RGB_Boys_Blue_Projectile__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1000: RGB_Boys_Blue_Gore01__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1026: RGB_Boys_Blue_Gore02__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1052: RGB_Boys_Blue_Gore03__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1079: Attic_Fan__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1132: AirConditioner_Fan__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1178: Big_Boo__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1271: Small_Boo__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1357: Ugly_Wand__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1425: Ugly_Wand_Ammo__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1458: Particle_Spawner_MagicRefiner__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1480: Air_Bubble__Projectile__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1543: Skull_Spawner__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1581: Smithy_Magician_Star__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1621: Smithy_Magician__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1740: Seeker_Missile_Barrel_Missile already has defaults
GSPZ1.ipk3:zscript.lmp, line 1790: Seeker_Missile_Barrel_Missile_DoubleRange already has defaults
GSPZ1.ipk3:zscript.lmp, line 1807: Seeker_Missile_Barrel_Missile_TripleRange already has defaults
GSPZ1.ipk3:zscript.lmp, line 1833: SpringBox__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1885: SpringBox2__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1928: SpringBox3__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 1973: Huge_Fire__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 2002: LavaLamp__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 2024: Flying_Carpet__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 2048: CrystalRegen_Health__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 2075: BeautifulFairy__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 2126: Shooting_Star_ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 2151: GrimResurrector__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 2201: Artifact_Blue__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 2274: Artifact_Red__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 2322: Artifact_Green__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 2380: Artifact_Multi__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 2450: Artifact_Red_Debris already has defaults
GSPZ1.ipk3:zscript.lmp, line 2468: Artifact_Blue_Debris already has defaults
GSPZ1.ipk3:zscript.lmp, line 2475: Artifact_Green_Debris already has defaults
GSPZ1.ipk3:zscript.lmp, line 2482: Artifact_Red_LessDebris already has defaults
GSPZ1.ipk3:zscript.lmp, line 2488: Artifact_Blue_LessDebris already has defaults
GSPZ1.ipk3:zscript.lmp, line 2494: Artifact_Green_LessDebris already has defaults
GSPZ1.ipk3:zscript.lmp, line 2500: Artifact_Red_Debris_Larger already has defaults
GSPZ1.ipk3:zscript.lmp, line 2513: Artifact_Blue_Debris_Larger already has defaults
GSPZ1.ipk3:zscript.lmp, line 2526: Bounce_Staff_Debris already has defaults
GSPZ1.ipk3:zscript.lmp, line 2551: Hot_Head__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 2623: Hot_Tail_Big already has defaults
GSPZ1.ipk3:zscript.lmp, line 2668: Hot_Tail_Small already has defaults
GSPZ1.ipk3:zscript.lmp, line 2714: Hot_Tail_Small_Purple already has defaults
GSPZ1.ipk3:zscript.lmp, line 2758: Crypt_Underlord__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 2894: CryptUnderlord_Yellow_Projectile already has defaults
GSPZ1.ipk3:zscript.lmp, line 2942: SnowFall already has defaults
GSPZ1.ipk3:zscript.lmp, line 2964: SnowCloud already has defaults
GSPZ1.ipk3:zscript.lmp, line 2985: BottleBoss_Main__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 3225: BottleBoss_Final__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 3299: BottleBoss_Explosion__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 3375: BottleBoss_Into_Red already has defaults
GSPZ1.ipk3:zscript.lmp, line 3393: BottleBoss_Into_Blue already has defaults
GSPZ1.ipk3:zscript.lmp, line 3411: BottleBoss_OutOf_Both already has defaults
GSPZ1.ipk3:zscript.lmp, line 3430: Bottle_Red__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 3509: Bottle_Blue__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 3588: WaterFrog01__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 3704: WaterFrog02 already has defaults
GSPZ1.ipk3:zscript.lmp, line 3715: WaterFrog03 already has defaults
GSPZ1.ipk3:zscript.lmp, line 3726: WaterFrog04 already has defaults
GSPZ1.ipk3:zscript.lmp, line 3737: WaterFrog05 already has defaults
GSPZ1.ipk3:zscript.lmp, line 3784: IceyStaff already has defaults
GSPZ1.ipk3:zscript.lmp, line 3862: FireyStaff already has defaults
GSPZ1.ipk3:zscript.lmp, line 3948: FatSo_Fire__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 4063: FatSo_Fire__ZScript_Mirror already has defaults
GSPZ1.ipk3:zscript.lmp, line 4065: FatSo_Fireball already has defaults
GSPZ1.ipk3:zscript.lmp, line 4100: FatSo_Ice__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 4135: FatSo_Ice__ZScript_Mirror already has defaults
GSPZ1.ipk3:zscript.lmp, line 4137: FatSo_Iceball already has defaults
GSPZ1.ipk3:zscript.lmp, line 4159: FatSo_Wind__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 4195: FatSo_Wind__ZScript_Mirror already has defaults
GSPZ1.ipk3:zscript.lmp, line 4197: FatSo_Windball already has defaults
GSPZ1.ipk3:zscript.lmp, line 4219: FatSo_VerticalWindball already has defaults
GSPZ1.ipk3:zscript.lmp, line 4251: FatSo_Earth__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 4280: FatSo_Earth__ZScript_Mirror already has defaults
GSPZ1.ipk3:zscript.lmp, line 4282: FatSo_Poisonball already has defaults
GSPZ1.ipk3:zscript.lmp, line 4300: FatSo_None__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 4321: FatSo_None__ZScript_Mirror already has defaults
GSPZ1.ipk3:zscript.lmp, line 4323: FatSo_None__ZScript_Small already has defaults
GSPZ1.ipk3:zscript.lmp, line 4341: FatSo_Nailball already has defaults
GSPZ1.ipk3:zscript.lmp, line 4369: FatSo_Nailball_Mini already has defaults
GSPZ1.ipk3:zscript.lmp, line 4389: Clustar__Resurrect already has defaults
GSPZ1.ipk3:zscript.lmp, line 4498: Sorcerer_Glove_Force__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 4567: Sorcerer_Glove_Force_Flash already has defaults
GSPZ1.ipk3:zscript.lmp, line 4599: Smithy_Hammer_Force_Flash already has defaults
GSPZ1.ipk3:zscript.lmp, line 4627: Spider_Teal__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 4707: TNT_Barrel_Rolling__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 4751: TNT_Barrel_Explosion already has defaults
GSPZ1.ipk3:zscript.lmp, line 4776: Poison_Barrel_Rolling__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 4800: Reaper__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 4903: Smithy_Box__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 4970: Smithy_Box_Projectile_FallenOne already has defaults
GSPZ1.ipk3:zscript.lmp, line 4999: MagmaLight__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 5018: Fiend__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 5141: Skeleton2_Charge_Shot already has defaults
GSPZ1.ipk3:zscript.lmp, line 5165: Skeleton2_Charge_Shot_Final already has defaults
GSPZ1.ipk3:zscript.lmp, line 5196: Skeleton3_Charge_Shot already has defaults
GSPZ1.ipk3:zscript.lmp, line 5219: Skeleton3_Charge_Shot_Final already has defaults
GSPZ1.ipk3:zscript.lmp, line 5251: Skeleton4_Charge_Shot already has defaults
GSPZ1.ipk3:zscript.lmp, line 5274: Skeleton4_Charge_Shot_Final already has defaults
GSPZ1.ipk3:zscript.lmp, line 5305: SPZ_Dog__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 5386: QuartzGhost__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 5477: LizardSpawningProjectile already has defaults
GSPZ1.ipk3:zscript.lmp, line 5507: Lizard already has defaults
GSPZ1.ipk3:zscript.lmp, line 5588: Lizard_Projectile already has defaults
GSPZ1.ipk3:zscript.lmp, line 5624: LizardPod already has defaults
GSPZ1.ipk3:zscript.lmp, line 5693: Link_White__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 5837: Link_Black__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 5901: NewBulbHead__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 6055: Blind__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 6179: StatueOfConfusion__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 6210: Culex__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 6413: Culex2__Dummy__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 6442: Culex2__Dummy2__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 6451: Culex2__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 6567: Culex2_Projectile already has defaults
GSPZ1.ipk3:zscript.lmp, line 6601: Tree02__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 6624: Tree12__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 6626: Tree13__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 6635: Tree14__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 6650: Tree15__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 6661: Zombone__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 6781: DoubleLock__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 6821: Stone_Arrow_Floor_Invisible__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 6871: CaveLizard__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 6978: DarkLizard__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 6989: FireLizard__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 7020: IceLizard__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 7057: PoisonLizard__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 7094: Skull_Spawning_Enemy_Blue__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 7200: Skull_Spawning_Enemy_Red__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 7237: Flaming_Skull_Blue__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 7322: Flaming_Skull_Red__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 7352: Flaming_Skull_Friend__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 7370: Flaming_Skull_Blue_Flame already has defaults
GSPZ1.ipk3:zscript.lmp, line 7404: Flaming_Skull_Red_Flame already has defaults
GSPZ1.ipk3:zscript.lmp, line 7424: Flaming_Skull_Friend_Flame already has defaults
GSPZ1.ipk3:zscript.lmp, line 7450: BurningOilBarrel_Flame already has defaults
GSPZ1.ipk3:zscript.lmp, line 7773: ShaoKahn__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 7840: Crystal_Of_Despair_Stencil already has defaults
GSPZ1.ipk3:zscript.lmp, line 7944: TextureChanger_CrystalCastle already has defaults
GSPZ1.ipk3:zscript.lmp, line 7966: FogChanger__ already has defaults
GSPZ1.ipk3:zscript.lmp, line 7992: FogChanger__Black already has defaults
GSPZ1.ipk3:zscript.lmp, line 7998: FogChanger__White already has defaults
GSPZ1.ipk3:zscript.lmp, line 8004: CrystalShard_Final__Dummy__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 8062: Empty_Tracer_Spawner__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 8135: Small_Tracer__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 8176: Rainbow_Sphere__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 8296: Rainbow_Sphere_Star already has defaults
GSPZ1.ipk3:zscript.lmp, line 8314: Cannon_SFX__ZScript already has defaults
GSPZ1.ipk3:zscript.lmp, line 8338: SnowArea_MAP12_MainArea already has defaults
GSPZ1.ipk3:zscript.lmp, line 8394: SnowArea_MAP12_WalkWayLeft already has defaults
GSPZ1.ipk3:zscript.lmp, line 8420: SnowArea_MAP12_WalkWayRight already has defaults
GSPZ1.ipk3:zscript.lmp, line 8447: SnowArea_MAP12_MazeLeft already has defaults
GSPZ1.ipk3:zscript.lmp, line 8473: SnowArea_MAP12_MazeRight already has defaults
GSPZ1.ipk3:zscript.lmp, line 8533: SnowArea_MAP12_BossArea already has defaults
GSPZ1.ipk3:zscript.lmp, line 8605: MAP12_BossDead__ZScript already has defaults
Execution could not continue.
372 errors, 0 warnings while compiling SPZ1.ipk3:zscript.lmp
Check the "adding" lines towards the top of the log, you've loaded your four resource files twice, and everything in the code now has a duplicate, causing the errors.