Friday the 13th (TC)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Kontra Kommando
Posts: 954
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

Currently, I have been making some progress on the final part of the map. Which is the interior of the cave. I still need to add stalactites, I have the sprites.
https://i.imgur.com/BGEnYrI.png
User avatar
Kontra Kommando
Posts: 954
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

https://imgur.com/cQ0y0lI
https://imgur.com/OyiWR5s

I have move this on to another modder, Gokuma on Doomer Boards to work on. I completed the level geometry, and made the NES Camp Crystal Lake into a Doom map.
User avatar
Kontra Kommando
Posts: 954
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

Big thanks to Gokuma!

https://i.imgur.com/uMZvq2Z.gif

Here's a GIF demonstrating the day/sunset/night cycle he scripted in ACS.
Arl_H
Posts: 5
Joined: Thu Oct 20, 2022 6:08 pm

Re: Friday the 13th (TC)

Post by Arl_H »

Very interesting project, excellent work.
User avatar
Kontra Kommando
Posts: 954
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

User avatar
Kontra Kommando
Posts: 954
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

Still fleshing out gameplay for the large map Crystal Lake. So more cool stuff to come!

But we have a new and improved version of "The Final Bloodbath" which as a boss-battle map with Jason, that I made back in 2014. Finally got his colors right! Back then I uploaded it to slade with the wrong template :)
User avatar
Kontra Kommando
Posts: 954
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

Playthrough video by Lee nocisum

https://www.youtube.com/watch?v=IupSP6biSLc
User avatar
Kontra Kommando
Posts: 954
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

New versions 2.996 BETA for GZ/LZ and Zandronum updated by Gokuma are live at moddb:

https://www.moddb.com/mods/friday-the-13th-jasons-doom
User avatar
kalensar
Posts: 473
Joined: Sun Mar 21, 2021 9:40 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): linux mint 21
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Friday the 13th (TC)

Post by kalensar »

Holy crap! <3 Just barely tried this bad boy and was very impressed. Very good job and I was shocked at what I seeing at first. Brought back that childhood nostalgia of playing the NES version. Cant wait to see it get updated further or exceeding the OG NES version.
User avatar
morse2179
Posts: 5
Joined: Sun Dec 24, 2023 12:33 pm

Re: Friday the 13th (TC)

Post by morse2179 »

Finally got around to trying this! Love the day/night cycle and the use of portals to feel like a 2D side scroll-er. Explored for 20 minutes before Jason bopped me. :D
Jareth247
Posts: 22
Joined: Mon Mar 20, 2023 3:16 pm
Preferred Pronouns: He/Him
Location: Avon, NC

Re: Friday the 13th (TC)

Post by Jareth247 »

I wonder if it'd be possible to recreate Friday the 13th: The Game in the Doom engine. At least as a map pack based on the Camp Crystal Lake, Packanack Lodge, Higgins Haven, Jarvis House and Pinehurst maps and at most as a full-fledged asymmetrical multiplayer game made entirely in the Doom engine.
User avatar
Cherno
Posts: 1318
Joined: Tue Dec 06, 2016 11:25 am

Re: Friday the 13th (TC)

Post by Cherno »

Blood map E4M4: Crystal Lake could be a good inspiration :)
The Zombies Ate My Neighbors TC is a good example of taking a classic game and making it into a first person game.
User avatar
Kontra Kommando
Posts: 954
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

Gokuma made a big update that was released yesterday on Friday the 13th.

GZ/LZ Doom version:
https://www.moddb.com/mods/friday-the-1 ... doom-v2997

Zandronum version:
https://www.moddb.com/mods/friday-the-1 ... -v2-997zan
staredcraft
Posts: 11
Joined: Sat Oct 07, 2017 3:34 pm
Preferred Pronouns: He/Him

Re: Friday the 13th (TC)

Post by staredcraft »

Hey Kontra, I'm getting a script error for the Weather.pk3 file

GScript error, "weather.pk3:weather/weather.zs" line 270:
GCannot convert Pointer<NativeStruct<F3DFloor>> to Pointer<NativeStruct<Sector>>

Execution could not continue.
1 errors while parsing DECORATE scripts
User avatar
Kontra Kommando
Posts: 954
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

staredcraft wrote: Mon Sep 16, 2024 6:29 pm Hey Kontra, I'm getting a script error for the Weather.pk3 file

GScript error, "weather.pk3:weather/weather.zs" line 270:
GCannot convert Pointer<NativeStruct<F3DFloor>> to Pointer<NativeStruct<Sector>>

Execution could not continue.
1 errors while parsing DECORATE scripts
Thanks for the heads up, I will share this with Gokuma

Return to “TCs, Full Games, and Other Projects”