DSDamNum v1.0.1 - Damage Numbers

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DigitalSin_
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DSDamNum v1.0.1 - Damage Numbers

Post by DigitalSin_ »

DSDamNum is a simple and universal damage numbers mod intended to be used alongside other mods.

Created in SLADE v3.2.6 with Zscript for GZDoom v4.12.2

Included features:
- Customizable font(s)
- Scalable
- Multiple color modes
- Multiple colors

This mod works as is, but should you want to replace/add fonts, add more colors, or modify factors of the code itself, the mod falls under the MIT License and as such can be modified or implemented into other mods as long as the license is included and credit is given.
Within the mod itself, in the "modinfo.txt" are simple instructions on how to modify it should you want.

Other than that, please enjoy! :wub:

Changelog:
v1.0.0
- Initial release.
v1.0.1
- Added extra Doom, Hexen, and Strife fonts.
- Fixed alignment for shifting sprites.

Download:
https://github.com/Digital-Sin/DSDamageNumbers
Last edited by DigitalSin_ on Tue Sep 17, 2024 6:06 pm, edited 1 time in total.
DarkkOne
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Re: DSDamNum v1.0.0 - Damage Numbers

Post by DarkkOne »

Like it! Love me a lightweight universal mod. Any chance to add support for like... the main fonts for various IWADs? Like, beyond the generic font, numbers in the style of Doom, Hexen, Strife, etc? I don't know if there's a way to grab the default HUD font, but it'd make a lot of sense if that's an option, to have that as a choice.
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DigitalSin_
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Re: DSDamNum v1.0.0 - Damage Numbers

Post by DigitalSin_ »

I mainly stuck with the Doom small font for simplicity, but if I can get the number sprites from the other games like Hexen and Strife, I can include them in.
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Re: DSDamNum v1.0.1 - Damage Numbers

Post by DigitalSin_ »

The mod has been updated with fonts from Doom, Hexen, and Strife, as well as some minor fixes to how the sprites display!
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Carrotear
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Re: DSDamNum v1.0.1 - Damage Numbers

Post by Carrotear »

What happened to the link?
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DigitalSin_
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Re: DSDamNum v1.0.1 - Damage Numbers

Post by DigitalSin_ »

Oop, I modified the original post with an added changelog, but since it has to be approved first, I think the post got temporarily removed
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Carrotear
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Re: DSDamNum v1.0.1 - Damage Numbers

Post by Carrotear »

It's all good. That being said, I like this one! I even added a custom font using Kenyan Italic. Although, when damage reaches the 3 digits the 3rd digit vears to the right a little when using the custom font. But I just probably need to adjust it a bit more.
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Re: DSDamNum v1.0.1 - Damage Numbers

Post by DigitalSin_ »

ah thank you for catching this, I had mistakenly not adjusted my math for offsetting the numbers earlier in the build and since it was fine for the first few numbers, i didn't catch it. I've since fixed it now on the github!
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Re: DSDamNum v1.0.1 - Damage Numbers

Post by Alexandra »

Thanks -- of three I tried this is my favorite damage numbers mod! Never used one before but it's both addictive and strategy-informing to see the actual numbers. Think it'll be a mainstay.

One minor usability issue I've encountered is it can be impossible to read them at point-blank range, especially amid bloody gibs. I wonder if the number could be scripted to never exit off the top of the screen or something, so the player would have more of a chance to read the close ones. After using some more I realize that suggestion doesn't make the most sense. I have had luck with turning the numbers white, which stands out better from all the gore.
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