Let�s develop: Monster Sight Calculation

Moderator: GZDoom Developers

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Sphagne
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Post by Sphagne »

Well, I have done it, about the same time of that AI thread, called Universal Level Structure. :wink:
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Sphagne
Posts: 513
Joined: Wed Jul 16, 2003 3:36 am

Post by Sphagne »

Ahem. Is anybody in the mood for this feature suggestion?

Believe me, it would be a great addition to ZDoom. Think about stealth based maps.
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Cutmanmike
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Post by Cutmanmike »

Metal gear doom? Heh.
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