Update Uploaded for v1.1
- New Original Overworld theme composed by PRIMEVAL.
- Silver Sword Ring active HUD Indicator now disappear during the Secret Level Cutscene.
Abysm 2 EXPANSION: Pharaoh's Judgement - New Release 1.2
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- jazzmaster9
- Posts: 873
- Joined: Wed Apr 18, 2012 11:37 pm
- Contact:
- jazzmaster9
- Posts: 873
- Joined: Wed Apr 18, 2012 11:37 pm
- Contact:
Re: Abysm 2 EXPANSION: Pharaoh's Judgement - New Release 1.2
Update Uploaded for v1.2 As part of Abysm 2's 4th Anniversary Release
- Silver Sword Ring effect now activates when health is 95% and above
Burning Flame Dance Ring absorption increased from 25% to 30%
Twin Fang now has correct 1d3 damage calculation
Added bite sounds to Crocodiles
Slasher Sekmet no longer shocked by lightning damage
Added Flask drops for Slasher Sekmet and the Three High Priests to make it consistent with the base game where select Unique enemies drop them
Previously Unused Unique enemy, Vile Beast Temet, added to Heqet Marsh
Three High Priests now give different XP instead of just inheriting off each other
Added dialogue to the barmaid about the futuristic music box
- Silver Sword Ring effect now activates when health is 95% and above