Led's Generic Weapon Mod (UPDATED! April 2 2023)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Deadfish
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Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
I encountered a bug. When I use your mod "Led's Generic Weapon Mod" (Updated 2nd April, 2023) with a vanilla doom map (Ichinichi) and no other mods, I get infinite ammo with all weapons. No Dehacked.
I have no infinite ammo settings on in gzdoom. I use the doomrunner launcher.
Tested in GZDoom Version: 4.11 stable and also 4.12pre
I have no infinite ammo settings on in gzdoom. I use the doomrunner launcher.
Tested in GZDoom Version: 4.11 stable and also 4.12pre
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Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Voxels are not disabled when loading a new map
Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
I recorded a video to test and get to know it. I had fun and I'll be recording more in the near future.
Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
About four days late, but, happy one-year anniversary to the last update!
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Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
What do you think about the idea of making the BFG a gun that focuses on the green plasma ball instead of a "plasma hitscan shotgun that fires when the green ball hits the wall"? This is the only feature I don't like about vanilla weapons.
Also sometimes ssg and shotgun lags like crazy. Even though all performance settings are turned off. No other gun has this problem. While there is no problem even with the minigun with 6x fire rate, a base SSG shot can sometimes, alternate or not reduce 30 fps.
Also sometimes ssg and shotgun lags like crazy. Even though all performance settings are turned off. No other gun has this problem. While there is no problem even with the minigun with 6x fire rate, a base SSG shot can sometimes, alternate or not reduce 30 fps.
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Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
I found a bug:
with the "spawn modified items" option
when you take a super armor "blue" and it is below 100 armor you cannot take a normal armor "green"
with the "spawn modified items" option
when you take a super armor "blue" and it is below 100 armor you cannot take a normal armor "green"
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Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Wish the first person death animation was a seperate mod
Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Volume of weapons firing is too loud, mod's perfect otherwise.
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Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Can you make a version with slower fire rate and reloading? Similar speed to Weapons of Saturn.
- ArchDoomer
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Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
I've read it somewhere, but I still want to try: is there a good alternative HUD for this mod? Unfortunately, most HUDs don't work. By the way: a really cool mod!!! Thanks.
- Crudux Cruo
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Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Just wanted to come back and say i've really liked how this mod has shaped up. It's a hard choice to choose between weapons of saturn and beautiful doom and this, really well balanced fun Vanilla+ mod.
- ArchDoomer
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Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Absolutely!!Crudux Cruo wrote: ↑Thu Apr 24, 2025 2:16 pm Just wanted to come back and say i've really liked how this mod has shaped up. It's a hard choice to choose between weapons of saturn and beautiful doom and this, really well balanced fun Vanilla+ mod.
Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Hi all, and very appreciative of all the feedback that's been received over the last few years! It's been 2 years since the last patch, but I'm still around, my life since then has mostly consisted of 50 hour work weeks, amongst other things. I always appreciate the love this project gets, and an update has been slowly chipped away at all this time, which will be released very soon - I have free time again, and am looking forward to picking this thing back up!


I have reduced the firing sounds across the board for the next release, as I agree they were quite loud.Klemc wrote:Volume of weapons firing is too loud, mod's perfect otherwise.
This is intentional, as blue armor still provides the 1/2 damage protection below 100, and personally I never liked picking up green armor in that instanceI AM 616DEVIL wrote:when you take a super armor "blue" and it is below 100 armor you cannot take a normal armor "green"

Neat idea, but probably not one I'm going to pursue in all honesty - would prefer to keep the weapons mostly unchanged! As for the performance issue, that's an interesting one... what are your specs? My main computer, and even my old laptop, with UHD 620 never had this problem, so I'm quite curious. I will do some experimenting, see if I can reproduce that!TolgaKerem07 wrote:What do you think about the idea of making the BFG a gun that focuses on the green plasma ball instead of a "plasma hitscan shotgun that fires when the green ball hits the wall"? This is the only feature I don't like about vanilla weapons.
Also sometimes ssg and shotgun lags like crazy. Even though all performance settings are turned off. No other gun has this problem. While there is no problem even with the minigun with 6x fire rate, a base SSG shot can sometimes, alternate or not reduce 30 fps.
Interesting... I know this is an oldish post, but was this ever reproducible? I have never ran into such an issue over the years... please let me know if you're able to reproduce!Deadfish wrote:I encountered a bug. When I use your mod "Led's Generic Weapon Mod" (Updated 2nd April, 2023) with a vanilla doom map (Ichinichi) and no other mods, I get infinite ammo with all weapons. No Dehacked.
FlexiHUD is quite a good one which I've started using recently, works quite well with the mod! Quite customisable, and looks great IMO.ArchDoomer wrote:is there a good alternative HUD for this mod?
Oh, neat! I enjoy watching these videos - I will add to the OP soon if that's okay. Thanks, I'm glad you had fun!Facinora wrote:I recorded a video to test and get to know it. I had fun and I'll be recording more in the near future.

Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Coincidently today just before getting to this thread i played DOOM, and found weapons were sooooooo too much noisy, thanks for the update about it

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Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Hello, I have two questions:
1). In the Beautiful Doom mod, the plasma gun and BFG have enhanced enemy death effects that turn slain enemies into burnt/smoldering corpses. It would be awesome if you could incorporate that effect into this weapon pack mod. Is that possible?
2). Is there a way to replace the existing rocket launcher with the rocket launcher from Brutal Doom V21? It's the version in this link: https://www.moddb.com/mods/brutal-doom- ... r-redesign
Thanks and great work on this mod, it adds so much more replayability to Doom!
1). In the Beautiful Doom mod, the plasma gun and BFG have enhanced enemy death effects that turn slain enemies into burnt/smoldering corpses. It would be awesome if you could incorporate that effect into this weapon pack mod. Is that possible?
2). Is there a way to replace the existing rocket launcher with the rocket launcher from Brutal Doom V21? It's the version in this link: https://www.moddb.com/mods/brutal-doom- ... r-redesign
Thanks and great work on this mod, it adds so much more replayability to Doom!