playing your mod with SlayeR wad....i dunno what to say slayer is hard
2 things i noticed
- earlier i said that plasma rifle does not go down while firing, actually it never goes down even in idle state
- rockets and mancubus fireballs have the same sprite names (2 or 3 frame of mancubi fireball explosion?), also affects rotations of that specific frame
CVP: Carrot's Vanilla Project
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Gorec
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Re: CVP: Carrot's Vanilla Project
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Re: CVP: Carrot's Vanilla Project
I need to say I love using the rocket launcher b'cause of it's unique design, although it would be nice to see it run out of missiles (Suggestion: Sprite changes to reflect that you have 2 or less left until you run out of missiles), the SSG is my favorite weapon in this mod, it just feels great to use because of the reload animation and the plasma rifle have is still here when you die
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Re: CVP: Carrot's Vanilla Project
I like the skins (i really love how the shotgun looks), would you add alternate sounds for the weapons in the future?
A bit of feedback: some weapons offset are a bit high up than their vanilla counterparts (shotgun and handgun)
Keep up, i'd like to see how this grows.
A bit of feedback: some weapons offset are a bit high up than their vanilla counterparts (shotgun and handgun)
Keep up, i'd like to see how this grows.
Re: CVP: Carrot's Vanilla Project
Ramirov wrote:
> A bit of feedback: some weapons offset are a bit high up than their vanilla
Agree with this 100%.
This pack is awesome, but the guns literally reach halfway up the screen.
Does anyone know if there's a setting or way to shrink the weapon sprites? I love this weapon pack but they're too big!
> A bit of feedback: some weapons offset are a bit high up than their vanilla
Agree with this 100%.
This pack is awesome, but the guns literally reach halfway up the screen.
Does anyone know if there's a setting or way to shrink the weapon sprites? I love this weapon pack but they're too big!
- Gorec
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Re: CVP: Carrot's Vanilla Project
ooo its updated
okay so i also agree that the weapons could use a bit of shrinking or offset editing, while this does not concern free mouselook players(including you carrot?) its sometimes hard to hit with autoaim enemies lower than you
everything else is very good
also im not sure if it was your intention but rocket firing sound is connected to the rocket itself, so the sound of reloading also travels with it
okay so i also agree that the weapons could use a bit of shrinking or offset editing, while this does not concern free mouselook players(including you carrot?) its sometimes hard to hit with autoaim enemies lower than you
everything else is very good
also im not sure if it was your intention but rocket firing sound is connected to the rocket itself, so the sound of reloading also travels with it
Re: CVP: Carrot's Vanilla Project
this weapon mod fits so well with beatifull doom and hxrtc hud