OMERTÁ - A Blue Moon In Your Eyes

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LossForWords
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Re: OMERTÁ - A Blue Moon In Your Eyes

Post by LossForWords »

Alright, fixed.
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PulseRifleFun
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Re: OMERTÁ - A Blue Moon In Your Eyes

Post by PulseRifleFun »

Love this! The weapons look and sound great! We need more Mafia mods for doom! :D
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AliciaPendragon
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Re: OMERTÁ - A Blue Moon In Your Eyes

Post by AliciaPendragon »

what mapsets and monster mod do you reccomend with this?
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Irrevenant
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Re: OMERTÁ - A Blue Moon In Your Eyes

Post by Irrevenant »

AliciaPendragon wrote: Thu Jul 25, 2024 12:39 am what mapsets and monster mod do you reccomend with this?
It's a bit short but maybe DBP33: Rainy Days in Casablanca? I think one or two of the sections in Alfonzone might fit, too.
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AliciaPendragon
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Re: OMERTÁ - A Blue Moon In Your Eyes

Post by AliciaPendragon »

That works well ^^
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LossForWords
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Re: OMERTÁ - A Blue Moon In Your Eyes

Post by LossForWords »

Irrevenant wrote: Thu Jul 25, 2024 2:06 pm
AliciaPendragon wrote: Thu Jul 25, 2024 12:39 am what mapsets and monster mod do you reccomend with this?
It's a bit short but maybe DBP33: Rainy Days in Casablanca? I think one or two of the sections in Alfonzone might fit, too.
The City of Damned Children is also good, but it has a DEHACKED Chaingun replacement.
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Irrevenant
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Re: OMERTÁ - A Blue Moon In Your Eyes

Post by Irrevenant »

LossForWords wrote: Sun Jul 28, 2024 7:51 pm
Irrevenant wrote: Thu Jul 25, 2024 2:06 pm
AliciaPendragon wrote: Thu Jul 25, 2024 12:39 am what mapsets and monster mod do you reccomend with this?
It's a bit short but maybe DBP33: Rainy Days in Casablanca? I think one or two of the sections in Alfonzone might fit, too.
The City of Damned Children is also good, but it has a DEHACKED Chaingun replacement.
There's also one called Deep Breath which might work for a Bioshock feel. And, maybe a bit of a stretch, but Auger;Zenith because of the noir link to cyberpunk and Joe looks like he could double as a noir protagonist.

Edit: Oh my god. I hit a barrel with the bat, it blows up, but it doesn't do any damage. Takes me a sec to realize it's because the bat is parrying the explosion.
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Facínora
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Re: OMERTÁ - A Blue Moon In Your Eyes

Post by Facínora »

Maybe you'd like to know that after I finished playing the match that provided footage for this video, I realized that hitting enemies with the explosive weapons of Omertá (molotov cocktail and dynamite) might crash GZDoom if it's being loaded with NashGore NEXT. I happened on both GZDoom 4.11.2 and 4.12.2 and with just the two mods on the vanilla maps (without the other PWADs from the combo) and the error persisted. I also tried Omertá with the older Nash's Gore Mod and Bolognese Gore Mod and didn't notice the issue.
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Irrevenant
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Re: OMERTÁ - A Blue Moon In Your Eyes

Post by Irrevenant »

I have a bug to report. Enemies that were set on fire still retain their speed boost that the FireEffect gives them after they're revived.

I fixed that by putting
owner.speed=owner.speed/2;
or
owner.speed=owner.default.speed*1;

in the EndEffect section of FireEffect. Not sure if either of these are better than the other but they seem to work fine.
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LossForWords
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Re: OMERTÁ - A Blue Moon In Your Eyes

Post by LossForWords »

Facínora wrote: Tue Aug 13, 2024 11:30 am Maybe you'd like to know that after I finished playing the match that provided footage for this video, I realized that hitting enemies with the explosive weapons of Omertá (molotov cocktail and dynamite) might crash GZDoom if it's being loaded with NashGore NEXT. I happened on both GZDoom 4.11.2 and 4.12.2 and with just the two mods on the vanilla maps (without the other PWADs from the combo) and the error persisted. I also tried Omertá with the older Nash's Gore Mod and Bolognese Gore Mod and didn't notice the issue.
I can't run NashGore NEXT, so i can't tell what the problem may be, unfortunately.

I will fix that issue with the speed of the monsters, though.
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