OMERTÁ - A Blue Moon In Your Eyes
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- LossForWords
- Posts: 700
- Joined: Fri Jan 13, 2017 9:08 pm
Re: OMERTÁ - A Blue Moon In Your Eyes
Alright, fixed.
- PulseRifleFun
- Posts: 37
- Joined: Tue May 30, 2017 7:53 am
- Location: Fighting evil
Re: OMERTÁ - A Blue Moon In Your Eyes
Love this! The weapons look and sound great! We need more Mafia mods for doom! 

- AliciaPendragon
- Posts: 206
- Joined: Wed Jun 07, 2023 8:46 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): Windows 10
- Location: Gensokyo
- Contact:
Re: OMERTÁ - A Blue Moon In Your Eyes
what mapsets and monster mod do you reccomend with this?
- Irrevenant
- Posts: 81
- Joined: Fri Jul 28, 2017 10:18 am
Re: OMERTÁ - A Blue Moon In Your Eyes
It's a bit short but maybe DBP33: Rainy Days in Casablanca? I think one or two of the sections in Alfonzone might fit, too.AliciaPendragon wrote: ↑Thu Jul 25, 2024 12:39 am what mapsets and monster mod do you reccomend with this?
- AliciaPendragon
- Posts: 206
- Joined: Wed Jun 07, 2023 8:46 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): Windows 10
- Location: Gensokyo
- Contact:
Re: OMERTÁ - A Blue Moon In Your Eyes
That works well ^^
- LossForWords
- Posts: 700
- Joined: Fri Jan 13, 2017 9:08 pm
Re: OMERTÁ - A Blue Moon In Your Eyes
The City of Damned Children is also good, but it has a DEHACKED Chaingun replacement.Irrevenant wrote: ↑Thu Jul 25, 2024 2:06 pmIt's a bit short but maybe DBP33: Rainy Days in Casablanca? I think one or two of the sections in Alfonzone might fit, too.AliciaPendragon wrote: ↑Thu Jul 25, 2024 12:39 am what mapsets and monster mod do you reccomend with this?
- Irrevenant
- Posts: 81
- Joined: Fri Jul 28, 2017 10:18 am
Re: OMERTÁ - A Blue Moon In Your Eyes
There's also one called Deep Breath which might work for a Bioshock feel. And, maybe a bit of a stretch, but Auger;Zenith because of the noir link to cyberpunk and Joe looks like he could double as a noir protagonist.LossForWords wrote: ↑Sun Jul 28, 2024 7:51 pmThe City of Damned Children is also good, but it has a DEHACKED Chaingun replacement.Irrevenant wrote: ↑Thu Jul 25, 2024 2:06 pmIt's a bit short but maybe DBP33: Rainy Days in Casablanca? I think one or two of the sections in Alfonzone might fit, too.AliciaPendragon wrote: ↑Thu Jul 25, 2024 12:39 am what mapsets and monster mod do you reccomend with this?
Edit: Oh my god. I hit a barrel with the bat, it blows up, but it doesn't do any damage. Takes me a sec to realize it's because the bat is parrying the explosion.
Re: OMERTÁ - A Blue Moon In Your Eyes
Maybe you'd like to know that after I finished playing the match that provided footage for this video, I realized that hitting enemies with the explosive weapons of Omertá (molotov cocktail and dynamite) might crash GZDoom if it's being loaded with NashGore NEXT. I happened on both GZDoom 4.11.2 and 4.12.2 and with just the two mods on the vanilla maps (without the other PWADs from the combo) and the error persisted. I also tried Omertá with the older Nash's Gore Mod and Bolognese Gore Mod and didn't notice the issue.
- Irrevenant
- Posts: 81
- Joined: Fri Jul 28, 2017 10:18 am
Re: OMERTÁ - A Blue Moon In Your Eyes
I have a bug to report. Enemies that were set on fire still retain their speed boost that the FireEffect gives them after they're revived.
I fixed that by putting
owner.speed=owner.speed/2;
or
owner.speed=owner.default.speed*1;
in the EndEffect section of FireEffect. Not sure if either of these are better than the other but they seem to work fine.
I fixed that by putting
owner.speed=owner.speed/2;
or
owner.speed=owner.default.speed*1;
in the EndEffect section of FireEffect. Not sure if either of these are better than the other but they seem to work fine.
- LossForWords
- Posts: 700
- Joined: Fri Jan 13, 2017 9:08 pm
Re: OMERTÁ - A Blue Moon In Your Eyes
I can't run NashGore NEXT, so i can't tell what the problem may be, unfortunately.Facínora wrote: ↑Tue Aug 13, 2024 11:30 am Maybe you'd like to know that after I finished playing the match that provided footage for this video, I realized that hitting enemies with the explosive weapons of Omertá (molotov cocktail and dynamite) might crash GZDoom if it's being loaded with NashGore NEXT. I happened on both GZDoom 4.11.2 and 4.12.2 and with just the two mods on the vanilla maps (without the other PWADs from the combo) and the error persisted. I also tried Omertá with the older Nash's Gore Mod and Bolognese Gore Mod and didn't notice the issue.
I will fix that issue with the speed of the monsters, though.