Hi Everyone!
I'm a nameless wadder. I have intent to finish what I started, being here is the project:
https://www.doomworld.com/forum/topic/1 ... nt-2354577
It was a playable but unfinished wad which attempts to merge all Doom Episode 1 maps together. Along with it came sprinkled with light rpg elements or other features such as oxygen levels while outdoors. Its playable however perhaps too hard unfun, more work to do. Halted progress in 2021 I think. So... the past few days I attempted to login to doomworld. Of course I forgot my password, and email confirmations don't seem to work. Even if attempting to make a new account. So long story short, I can't contact Mordeth, therefor I had to find another avenue (hub) to 'smartly' work on the wad opposed to blind sided finish it without feedback or suggestions in place, proper planning. Zdoom forums seem to cover various topics.
Coming back I wanted to ask some general questions, to have a better scope.
1) While this sounds dumb (because doom modding seems just as active as before), is doom modding still active? People still enjoy trying new mods online multiplayer? I have to ask stupid questions.
2) Using the link to the old project, then click open the hidden tab within description (showing gameplay video), what are your quick thoughts that come to mind? Anything goes.
3) What is your opinion, wisdom, advice, on the following plan I had below:
-The wad feels mostly feature complete, too open, and internally (such as installing) bloated. The first thing I wanted to work on was making custom sprites bigger than the originals slightly, to squeeze a few more pixel detail in (so new sprite replacements, art, not hd quality, only slightly bigger, then shrink back down to size) for the sole purpose of merging the pk3's and files as 1-2 opposed to 4. By doing sprites by scratch, I eliminate credits, which allows me to merge it all. It will look better but thats not the goal. I dislike complicated installs with complicated install instructions. So make my own sprites should consolidate the stuff better.
-I intend to keep the wad multiplayer Zandronum compatible. (need multiplayer). So its limited to that port by design. My second plan is more like a decision.. Should I completely remove all fog effects from sectors so we can use openGL? The map is designed for software renderer, and the fog only works with it, else it looks weird with OpenGl. Should I uglify the map somewhat in order to make it less dependent on what a user's settings are in the game for graphics?
-The last plan is to organize the map for gameplay, which currently its 'too open' and also 'too hard, unbalanced' by the geometry itself.. It's unknown to self if I will include questing, unless someone else was good at coding.
Coming here, Saying Hi, intent to return to finish a wad.
Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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- Posts: 1
- Joined: Wed Jul 03, 2024 6:37 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
Coming here, Saying Hi, intent to return to finish a wad.
Post by rescue86k »
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