An excellent mod. This is pretty nice for working with player or monster side mods that give the player a hard enough time (Especially at the start) to give the player an edge.
I love how the coins work with tossing them, and their bouncing like a grenade, which strangely has a tactical use for bouncing them off walls which is great for catching enemies by surprise to start in-fights.
I think an option to change how often they spawn would work nicely to balance it out, another idea I have in mind is a passive counter that builds up every time a monster is "converted" to your side, giving a debuff on the player if you use them too much (With the context of some kind of curse buildup), so in example hiring 20 monsters may make you a little slower, or poison the player for a few seconds.
Very cool mod!
Demonic Bribery: demons for hire!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Shatter-Thought[V-4]
- Posts: 146
- Joined: Tue Apr 06, 2021 8:21 pm
- Graphics Processor: Not Listed
- Ferretmanjcdenton
- Posts: 419
- Joined: Mon Mar 09, 2020 5:38 am
- Graphics Processor: Not Listed
- Location: Germany
Re: Demonic Bribery: demons for hire!
This mod is absolutely fantastic.
Is there a chance you could give us different themes ?
Maybe one being some form of demonic energy instead of a coin? Or a parasitic worm maybe? Maybe a blinking chip?
I ask cause the principal of this is absolutely fantastic but the visuals turn every modcombo in some kind of mario esk comic style.
Is there a chance you could give us different themes ?
Maybe one being some form of demonic energy instead of a coin? Or a parasitic worm maybe? Maybe a blinking chip?
I ask cause the principal of this is absolutely fantastic but the visuals turn every modcombo in some kind of mario esk comic style.
- Skelegant
- Posts: 1436
- Joined: Sun Aug 03, 2014 2:38 am
- Preferred Pronouns: She/Her
- Location: All over the walls and floor of E2M8
Re: Demonic Bribery: demons for hire!
There have been a buncha replies on this, will try to address em all in one go:
Some of these ideas are pretty fun, cosmos10040 raises a good point with how frequently the coins spawn, but ultimately I feel like these ideas are all out of this mod's scope, I made it purely as a fun way to mess with the +FRIENDLY flag cuz doom infighting amuses me lol
BUT I would love to see folks making their own versions of this sort of thing, gettin those ideas out there in new ways, maybe a dart gun or wizard staff that does Shatter's curse buildup idea there. "Make the mod you want to play" is my doom modding motto lol
Some of these ideas are pretty fun, cosmos10040 raises a good point with how frequently the coins spawn, but ultimately I feel like these ideas are all out of this mod's scope, I made it purely as a fun way to mess with the +FRIENDLY flag cuz doom infighting amuses me lol
BUT I would love to see folks making their own versions of this sort of thing, gettin those ideas out there in new ways, maybe a dart gun or wizard staff that does Shatter's curse buildup idea there. "Make the mod you want to play" is my doom modding motto lol