Doom spawn enemy mod (snes)

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Alb800
Posts: 26
Joined: Wed Apr 07, 2021 10:15 am
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Doom spawn enemy mod (snes)

Post by Alb800 »

A simple mod of enemies from the spawn game, from the snes, this is the first version, I intend in the future to make just one more update to add missing enemies



Download

https://www.mediafire.com/file/phyzl5yl ... 1.pk3/file



my others mod:

dino rampage viewtopic.php?t=77643

deep sea OP Monsters: viewtopic.php?p=1246320&hilit=deep+sea#p1246320

hex fantasy viewtopic.php?p=1227305&hilit=hex+fantasy#p1227305

Prime damage:https://www.gamingroom.net/forum/index.php?topic=4137.0

XMASfever monsters (created for christmas) https://www.gamingroom.net/forum/index.php?topic=4144.0

Ballad of the blue tiger viewtopic.php?p=1241408&hilit=ballad#p1241408
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Ferretmanjcdenton
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Re: Doom spawn enemy mod (snes)

Post by Ferretmanjcdenton »

This is SOOOO awesome..

But could you please make them swap every enemy ?
Nazis and high tier as well?

That would be amazing. I ask cause I see vanilla monsters in the gameplay video.
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Dr_Cosmobyte
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Re: Doom spawn enemy mod (snes)

Post by Dr_Cosmobyte »

He just said he'll do that in a next update, fam.
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Facínora
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Re: Doom spawn enemy mod (snes)

Post by Facínora »

Okay. the video's ready.

Btw, I think there should be at least a small chance do drop a shotgun from the shotgunner's replacement to prevent the player having eventual ammo management issues in maps where no shotguns spawn early and stuff.
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Alb800
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Re: Doom spawn enemy mod (snes) (small fix)

Post by Alb800 »

fixed

shotgunner's replacement now drop shotgun
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