Gzdoom 4.12.2 infinitely tall actors
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
- nekostuffing
- Posts: 60
- Joined: Sat Aug 31, 2019 8:08 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Gzdoom 4.12.2 infinitely tall actors
I'm not sure if this is a bug a new feature so ill post this here. It appears that monsters and objects are infinitely tall even tho i have this option disabled, before i could jump over or on top of monsters and objects (like stalagmites) but now if i try to jump over them or on top of them i am blocked. Was this intentional?, if so is there an option to disable it?.
- Muleke_Trairao
- Posts: 27
- Joined: Fri Jan 10, 2020 7:55 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Brazil
Re: Gzdoom 4.12.2 infinitely tall actors
Are you playing a mod where that feature is forced, by any chance? I know that you can force some stuff through MAPINFO.
- nekostuffing
- Posts: 60
- Joined: Sat Aug 31, 2019 8:08 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Gzdoom 4.12.2 infinitely tall actors
I was playing a map pack called corruption, im guessing the wad forces that feature. I've played a lot of map packs, and this is the first time i've seen this happen so it caught me by surprise. I feel really dumb lol, thank you for responding to my question.Muleke_Trairao wrote: ↑Wed Jun 12, 2024 2:52 am Are you playing a mod where that feature is forced, by any chance? I know that you can force some stuff through MAPINFO.
- Muleke_Trairao
- Posts: 27
- Joined: Fri Jan 10, 2020 7:55 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Brazil