Gzdoom 4.12.2 infinitely tall actors

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nekostuffing
Posts: 60
Joined: Sat Aug 31, 2019 8:08 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Gzdoom 4.12.2 infinitely tall actors

Post by nekostuffing »

I'm not sure if this is a bug a new feature so ill post this here. It appears that monsters and objects are infinitely tall even tho i have this option disabled, before i could jump over or on top of monsters and objects (like stalagmites) but now if i try to jump over them or on top of them i am blocked. Was this intentional?, if so is there an option to disable it?.
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Muleke_Trairao
Posts: 27
Joined: Fri Jan 10, 2020 7:55 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Brazil

Re: Gzdoom 4.12.2 infinitely tall actors

Post by Muleke_Trairao »

Are you playing a mod where that feature is forced, by any chance? I know that you can force some stuff through MAPINFO.
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nekostuffing
Posts: 60
Joined: Sat Aug 31, 2019 8:08 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Gzdoom 4.12.2 infinitely tall actors

Post by nekostuffing »

Muleke_Trairao wrote: Wed Jun 12, 2024 2:52 am Are you playing a mod where that feature is forced, by any chance? I know that you can force some stuff through MAPINFO.
I was playing a map pack called corruption, im guessing the wad forces that feature. I've played a lot of map packs, and this is the first time i've seen this happen so it caught me by surprise. I feel really dumb lol, thank you for responding to my question.
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Muleke_Trairao
Posts: 27
Joined: Fri Jan 10, 2020 7:55 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Brazil

Re: Gzdoom 4.12.2 infinitely tall actors

Post by Muleke_Trairao »

Anytime!
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