SoM's GunBonsai Addons and Patches (June 22, 2025)

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AndroSynth
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Re: SoM's GunBonsai Addons and Patches (May 6, 2024)

Post by AndroSynth »

stainedofmind wrote:

> 1: Not possible unfortunately. There's not a good way to universally
> detect when a weapon is "fired", or for that matter, how it
> fires. This is why GunBonsai has to do a lot of guessing as to what kind
> of projectiles each weapon fires.

I'm not sure I'd say impossible exactly. Fraught with possible strange interactions? Sure, but I'd say that is par for the course. I do have a WIP version that for sure has funny interactions with other mods. I think if the user is comfortable with strange things happening, it is a good time to play with.
Last edited by AndroSynth on Thu May 30, 2024 12:28 pm, edited 1 time in total.
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DoomThing445
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Re: SoM's GunBonsai Addons and Patches (May 6, 2024)

Post by DoomThing445 »

stainedofmind wrote: Tue May 28, 2024 5:48 pm Been a bit quiet lately due to personal issues, then getting sucked down a rabbit hole of trying to port a gameplay mod to Zandronum multiplayer, and failing miserably. Apologies for the silent treatment!
mpcomp wrote: Mon May 20, 2024 12:55 pm problem 1: intuition level 2 is NOT the same as cheat: iddt - level 2 --- Was playing A.L.T megawad and last map 30 underground labyrinth only showed on maps when discovered in game.

solution : make intuition level 3 which acts as iddt level 2 with all map shown with all def lines and all hidden areas shown aka complete cheat mode.
I don't ever personally use intuition, cause part of my Utility Mod has an IDDT cheat level toggle, but I don't see this being a difficult addition to do.
mpcomp wrote: Mon May 20, 2024 12:55 pm problem 2: This is not gun bonsai problem but it relates to indestructible mod. the indestructible mod invincibility is simple invunerability powerup. I was playing DN3DOOM with
Judgement megawad and i got a permanent Armageddon corruption card..once its requirement was met i initially expected indestructible invincibility to kick in and save me but i
realised rather annoyingly that i was not immune to nuke range or damage even after indestructible activated.

solution: Add in indestructible options an option for the type of invincibility activated by the addon i.e. Doom Normal GodMode god cheat aka invulnerable powerup OR Doom Ultimate Degreeless GodMode god2 cheat etc.
That would be helpful in my opinion.
Also doesn't SEEM like it should be too difficult to do. I haven't really taken a good look at Indestructable's code too much, only so far as to code a HUD addon for it.
Carrotear wrote: Mon May 20, 2024 1:01 pm I have a few ideas for some upgrades, though I don't know if they are entirely possible to do.

(1) One being a Multi-Shot upgrade like from Warframe, Where depending on the level of the upgrade it either has a chance to fire 1 to 3 or 4 extra bullets and projectiles without spending extra ammo.
(2) Health or Armor regeneration upgrade for the player. Each level would increase the rate of the regen.
(3) Critical Hits, The level increases how likely you are to crit. (And this extra part is just me from playing a lot of Warframe) If the crit chance goes over 100% then you have a chance to double crit.
(4) And Ammo Effiecieny and where shots have a chance to not consume ammo.
Added numbers to the suggestions for ease of reply:

1: Not possible unfortunately. There's not a good way to universally detect when a weapon is "fired", or for that matter, how it fires. This is why GunBonsai has to do a lot of guessing as to what kind of projectiles each weapon fires.
2: Easy enough. I'm pretty sure ToxicFrog said that the Health/Armor Leech upgrades were GunBonsai's "official" version of this, but I like passive regeneration myself.
3: Also should be easy enough. I don't know if I would have it where you could go over 100%, as we already have multiple types of damage boosting upgrades, and over 100% would just be yet another level of boosting on top of that.
4: Pretty sure this had been suggested before, either here or in the GunBonsai topic, but it would fall victim to the same pitfalls of things like Ammo Leech and Ammo Reserves, in that it's difficult to dynamically determine valid ammo types. That said, I am mostly satisfied with the current detection system of Ammo Reserves (and my Ammo Leech patch), while not perfect, it's pretty good. An Ammo Efficiency upgrade would work not by preventing ammo from being consumed, but rather refunding the ammo afterwards, as much like suggestion 1, it's impossible to dynamically determine WHEN ammo is consumed.

I'll add all valid suggestions to my list of ideas, but I can't say when they'll be done!
I'd love for you to make critical hit sounds to be customizable- I love my Team Fortress 2 critcal hit sound.
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (May 6, 2024)

Post by stainedofmind »

Added a new patch "HE Shots Fix for Brutal Doom V22". Simply put, because of BDV22's headshot system, HE Shots does a ton of damage to enemies. I was one-shotting Baron of Hells with shotguns and chainguns. I simply changed the damage type of the HE Shot explosions from "Extreme" to a dummy type. Still very overpowered, and I would probably say that the upgrade is technically incompatible with BDV22, but I like the upgrade way too much to completely disable it.
vfunky
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Re: SoM's GunBonsai Addons and Patches (May 6, 2024)

Post by vfunky »

can you kindly make a patch for vm abort caused by using DRLAX's duct tape while having the Personal ECM upgrade
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (May 6, 2024)

Post by stainedofmind »

vfunky wrote: Fri Jun 21, 2024 11:01 pm can you kindly make a patch for vm abort caused by using DRLAX's duct tape while having the Personal ECM upgrade
I can try. Do you have a shot of the error message, abd/or the steps to reproduce the error?
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DoomThing445
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Re: SoM's GunBonsai Addons and Patches (May 6, 2024)

Post by DoomThing445 »

Could you add a patch that allows you to change the max level of rapid fire? I noticed that rapid swing lets me do this and I want consistency. I do realize that the higher it goes the more likely certain weapons could break.
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (May 6, 2024)

Post by stainedofmind »

DoomThing445 wrote: Wed Jun 26, 2024 2:10 am Could you add a patch that allows you to change the max level of rapid fire? I noticed that rapid swing lets me do this and I want consistency. I do realize that the higher it goes the more likely certain weapons could break.
I added that feature to the modified version of Rapid Fire that comes with the Rapid Swing upgrade, I may have forgotten to upload it. I'll double check after I get home today. I could also quite easily release a stand alone version for the built in Rapid Fire power up, since it is slightly different.
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DoomThing445
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Re: SoM's GunBonsai Addons and Patches (May 6, 2024)

Post by DoomThing445 »

stainedofmind wrote: Wed Jun 26, 2024 7:08 am
DoomThing445 wrote: Wed Jun 26, 2024 2:10 am Could you add a patch that allows you to change the max level of rapid fire? I noticed that rapid swing lets me do this and I want consistency. I do realize that the higher it goes the more likely certain weapons could break.
I added that feature to the modified version of Rapid Fire that comes with the Rapid Swing upgrade, I may have forgotten to upload it. I'll double check after I get home today. I could also quite easily release a stand alone version for the built in Rapid Fire power up, since it is slightly different.
I'm sorry... normally the only mod I update is Corruption Cards, but now I see the worth in updating mods like these. Thank you!
vfunky
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Re: SoM's GunBonsai Addons and Patches (May 6, 2024)

Post by vfunky »

stainedofmind wrote:
> [quote=vfunky post_id=1253016 time=1719032508 user_id=38686]
> can you kindly make a patch for vm abort caused by using DRLAX's duct tape
> while having the Personal ECM upgrade
> [/quote]
>
> I can try. Do you have a shot of the error message, abd/or the steps to
> reproduce the error?

1. Level yourself up until you get Personal ECM (two should be enough for the VM abort to happen consistently)
2. Give yourself Uzis (give rluzi) and drop them both
3. Give yourself Nanotape (give drlax_nanotape) and use it to cause the VM abort

Screenies:
https://i.ibb.co/6HBcXFY/Screenshot-Doo ... 140105.png
https://i.ibb.co/DGpPTnM/Screenshot-Doo ... 140114.png
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RevanGarcia
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Re: SoM's GunBonsai Addons and Patches (May 6, 2024)

Post by RevanGarcia »

How can I summon extra XP Bonuses?
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (May 6, 2024)

Post by stainedofmind »

Summon som_gb_xp_bonus_weapon
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (August 14, 2024)

Post by stainedofmind »

Hey, look at me, not being dead and all. Real life has been a pill lately, and I've been working on a bigger Doom project in my spare time lately, but I'm still around, and I'll eventually get to all the requests/etc that have been piling up. In the meantime...

Added a new Patch: "Elemental Upgrade Level Requirements". As said in the OP, I like the elemental upgrades, but they are quite powerful, and I feel like having them offered up right from the get go is a bit much. Now you can select the minimum number of weapon levels required before being offered an elemental upgrade.
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (August 14, 2024)

Post by stainedofmind »

Updated "Rapid Swing" to version 1.3. Added more sanity checks to prevent VM Aborts. I'd definitely suggest upgrading if you use this addon.
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (October 27, 2024)

Post by stainedofmind »

Added a new Mini-Addon: "No Weapon Upgrades". Uses BONSAIRC to disable all weapon upgrades, leaving you to only have Player Upgrades to mess with. As stated in the read me, you'll want to set the number of weapon upgrades offered to 1, so that they level up automatically. You'll probably also want to mess with the number of weapon levels needed per player upgrade, as well as the base XP amount per weapon level. Do note, I have not tested this significantly, so there could be weird bugs that crop up.
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DoomThing445
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Re: SoM's GunBonsai Addons and Patches (October 27, 2024)

Post by DoomThing445 »

Call of Doom: Black Warfare's weapons and Extra Weapons pack has weapons that won't fire when Rapid Fire is slapped on top of them and you aim down sights:

https://www.moddb.com/mods/call-of-doom ... ck-warfare
https://www.moddb.com/mods/call-of-doom ... ra-weapons

Most do this when 2 or more Rapidfire levels are applied and you attempt to fire in ADS mode, or when trying to fire again in ADS mode. Sometimes it will even refuse to exit ADS mode or switch weapons in this state.
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