How to enable decals for Sigil 1 & 2

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CrazyJeff
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How to enable decals for Sigil 1 & 2

Post by CrazyJeff »

For some reason, decals in Sigil 1 & 2 are intentionally disabled in gzdoom 4.12.1 (and possibly earlier versions). I've been looking through the gzdoom.pk3, but I can't find the file that needs to be edited to restore them to working order. Any ideas?
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Rachael
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Re: How to enable decals for Sigil 1 & 2

Post by Rachael »

They seem to be working fine for me. E5M7


You're probably firing against an animated texture, of which there are many in the Sigil series levels. In GZDoom/ZDoom, they reject decals by default.
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CrazyJeff
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Re: How to enable decals for Sigil 1 & 2

Post by CrazyJeff »

Ah! That's what it was. I thought I was losing my mind. Thanks, Rachael!
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Rachael
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Re: How to enable decals for Sigil 1 & 2

Post by Rachael »

You're welcome. :)
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