Wallsprites do not adjust vertically, and looks stretched when rolled 90 degrees.
Also affects FORCEXYBILLBOARD actors.
4.12.1 Wallsprite do not adjust vertically
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4.12.1 Wallsprite do not adjust vertically
- Attachments
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- RollSpriteTest.wad
- (4.07 KiB) Downloaded 6 times
Re: 4.12.1 Wallsprite do not adjust vertically
This was changed recently (with the release of 4.12.1 actually) so that the pixels are stretched to their real size before rotation, and then squashed back to the level's aspect ratio after the rotation. The main reason for this was because +FORCEXYBILLBOARD sprites got squashed when viewing directly under or above them.
That being said, I do not see anything anomalous about the demo you provided. Do you have any custom pixel stretching or aspect ratio options set?
That being said, I do not see anything anomalous about the demo you provided. Do you have any custom pixel stretching or aspect ratio options set?
Re: 4.12.1 Wallsprite do not adjust vertically
On second note, I noticed that regular sprites are not rolling properly.
The actual problem becomes a lot more clear when pixelratio is set to 0.5, as thus.
The actual problem becomes a lot more clear when pixelratio is set to 0.5, as thus.
- Attachments
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- RollSpriteTest.wad
- (4.13 KiB) Downloaded 8 times