4.12.1 Wallsprite do not adjust vertically

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
Lars
Posts: 48
Joined: Fri Dec 17, 2004 12:46 pm
Location: Denmark

4.12.1 Wallsprite do not adjust vertically

Post by Lars »

Wallsprites do not adjust vertically, and looks stretched when rolled 90 degrees.
Also affects FORCEXYBILLBOARD actors.
Attachments
RollSpriteTest.wad
(4.07 KiB) Downloaded 6 times
User avatar
Rachael
Posts: 13592
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: 4.12.1 Wallsprite do not adjust vertically

Post by Rachael »

This was changed recently (with the release of 4.12.1 actually) so that the pixels are stretched to their real size before rotation, and then squashed back to the level's aspect ratio after the rotation. The main reason for this was because +FORCEXYBILLBOARD sprites got squashed when viewing directly under or above them.

That being said, I do not see anything anomalous about the demo you provided. Do you have any custom pixel stretching or aspect ratio options set?
User avatar
Rachael
Posts: 13592
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: 4.12.1 Wallsprite do not adjust vertically

Post by Rachael »

On second note, I noticed that regular sprites are not rolling properly.

The actual problem becomes a lot more clear when pixelratio is set to 0.5, as thus. :)
Attachments
RollSpriteTest.wad
(4.13 KiB) Downloaded 8 times
User avatar
Rachael
Posts: 13592
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: 4.12.1 Wallsprite do not adjust vertically

Post by Rachael »

Post Reply

Return to “Closed Bugs [GZDoom]”