Hello! I'm trying to make a map where you can destroy multiple walls, so, I basically wanted to do destructible wall with a door that lowers on projectile (not hitscan) impact, I tried using this mod (viewtopic.php?f=105&t=63907) to I just set the textures and make it work that way but I don't really understand much of it. I'd love for it to just lower the sector like a door to the nearest floor + maybe add some particles or debris + earthquake effect when hit, but again.
I tried messing with that mod, aswell as just doing some stuff from scratch inside ultimate doom builder but I'm fairly new in all of this.
Can i get some help? Cheers
How do I do "desctructible" sectors? (lowering on projectile impact)
Moderator: GZDoom Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
-
- Posts: 1
- Joined: Tue Apr 09, 2024 11:30 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): win10 64bit
- Graphics Processor: nVidia (Modern GZDoom)
Re: How do I do "desctructible" sectors? (lowering on projectile impact)
It sounds like you need to look at the ACS example on https://zdoom.org/wiki/GetWeapon.
Just make it so only the correct weapon will execute the 'Floor_LowerByValue' special.
Just make it so only the correct weapon will execute the 'Floor_LowerByValue' special.