CARNIVORE DISASTER V1.4 (02/07/23)

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Dr_Cosmobyte
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Re: CARNIVORE DISASTER V1.4 (02/07/23)

Post by Dr_Cosmobyte »

Dudejo wrote: Tue Jul 11, 2023 5:35 pm Zombie men have sprites that match the size of their radius. The raptors sprites vary wildly in size, depending on facing. It's difficult to know where to shoot them.
Sure thing, boss. Will work on that. Thanks for the feedback!
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Dr_Cosmobyte
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Re: CARNIVORE DISASTER V1.4 (02/07/23)

Post by Dr_Cosmobyte »

Nothing much, but with the authorization of LossForWords, i've added this Dino Crisis Combo System to the main thread! Something to approach the game a bit more to a Dino Crisis experience.
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CyborgParrot
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Re: CARNIVORE DISASTER V1.4 (02/07/23)

Post by CyborgParrot »

Any likelihood of adding in more dinosaur enemies to this?

If you need to make new sprites you could use the dinosaur models from the Carnivores series and JPOG (Jurassic Park Operation Genesis), there exists a model viewer for the former and there are Blender import/export plugins for both games (they cover models, textures, and animations).
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Dr_Cosmobyte
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Re: CARNIVORE DISASTER V1.4 (02/07/23)

Post by Dr_Cosmobyte »

I would like to, but i'm not good enough to pose a model =v

But i can promise i'll add more monsters if i get new model rips.
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