Doom Returns - FULL VERSION RELEASED [GZDoom megawad]

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The DANDY Company
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Doom Returns - FULL VERSION RELEASED [GZDoom megawad]

Post by The DANDY Company »

Hi everyone,
The full version of Doom Returns is now available! This release (v3.0) is the debut of Episode 3: Descent into Darkness, and it's also the official full and final release of Doom Returns containing all three episodes and a total of 36 maps (each episode contains 10 main maps and 2 secret maps). Updates and improvements have also been made to the first two episodes.

Please keep in mind this was a casual project that we worked on in our spare time over the last four years. The maps were made more or less in sequential order, with a few exceptions, so levels generally get more complex the further you go into the game. This reflects how our mapping/modding skills improved over the course of development.


Requirements
  • Latest version of GZDoom (v4.11.3 at the time of this writing) in hardware rendering mode
  • DOOM2.wad

Important notes
  • Doom Returns is not intended to be played with any additional mods loaded. While some mods might technically be compatible, loading additional mods might break the game and/or make some levels unbeatable due to custom scripting/events. Additionally, a few levels have assets (such as textures, sprites, and sounds) that are intended to guide the player. Mods that change these types of assets might make completing some levels extremely difficult or impossible.
  • Doom Returns is intended to be played with mouse look. While it might not be absolutely required to finish the game, a few secrets might require you to look/aim up or down to locate and/or activate them. Also consider that 3D floors and stacked sector portals are occasionally used to add verticality to levels, and navigation might be difficult without mouse look.
  • Jump and crouch are disabled by default in Doom Returns. Enabling them will likely ruin the intended experience by making it possible to bypass sections of some levels.
  • Doom Returns is designed for pistol-start on every level. Modifying this in any way might break some levels.

Download location Note: In case you can't access that site, here's a direct link to our public Google Drive where the download is: https://drive.google.com/drive/folders/ ... sp=sharing


For more info about Doom Returns, visit our website at https://www.itsdandytime.com.

Thanks for your patience as we got this completed! We'd love to hear your feedback after you've played it.


Andarch & TomServoCrow
The DANDY Company
Last edited by The DANDY Company on Thu Mar 07, 2024 12:06 pm, edited 1 time in total.
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Re: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]

Post by SadCack »

Awesome! I'll give it a go in a day or two when spring break starts.
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Re: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]

Post by The DANDY Company »

SadCack wrote: Sun Mar 03, 2024 12:09 pm Awesome! I'll give it a go in a day or two when spring break starts.
Glad to hear it!


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Re: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]

Post by TomServoCrow »

I think the third the episode is the best.
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Re: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]

Post by The DANDY Company »

Hi everyone,
We just streamed the first two levels of the newly released Episode 3 in co-op mode on Twitch! Check out the recording here: https://youtu.be/t8MZ3W6H2K4

Andarch
The DANDY Company
User avatar
The DANDY Company
Posts: 30
Joined: Sat Jul 09, 2022 2:51 am
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Houston, TX, USA
Contact:

Re: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]

Post by The DANDY Company »

I have added the below text to the release post:

Important notes
  • Doom Returns is not intended to be played with any additional mods loaded. While some mods might technically be compatible, loading additional mods might break the game and/or make some levels unbeatable due to custom scripting/events. Additionally, a few levels have assets (such as textures, sprites, and sounds) that are intended to guide the player. Mods that change these types of assets might make completing some levels extremely difficult or impossible.
  • Doom Returns is intended to be played with mouse look. While it might not be absolutely required to finish the game, a few secrets might require you to look/aim up or down to locate and/or activate them. Also consider that 3D floors and stacked sector portals are occasionally used to add verticality to levels, and navigation might be difficult without mouse look.
  • Jump and crouch are disabled by default in Doom Returns. Enabling them will likely ruin the intended experience by making it possible to bypass sections of some levels.
  • Doom Returns is designed for pistol-start on every level. Modifying this in any way might break some levels.

Andarch
The DANDY Company
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