Hello.
Is there a way to reduce the tracer damage taken by a monster using DECORATE?
I'm specifically asking a way to reduce the damage taken by Spider Mastermind on BFG shots (by making SMM a bit resistant to tracers, not changing the weapon properties per se).
Thanks in advance.
Monster resistant to tracer damage.
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Re: Monster resistant to tracer damage.
I think declaring
in the SMM replacement actor should work without changing the weapon. If you want to replace neither the BFG nor the SMM you'll need zscript instead of decorate I think. Could maybe use ACS to give the SMM a powerup with BFGSplash resistance, but I'm not sure if you can define such a powerup in Decorate.DamageFactor "BFGSplash", 0.5
Re: Monster resistant to tracer damage.
This!kodi wrote: ↑Sat Mar 02, 2024 1:35 pm I think declaringin the SMM replacement actor should work without changing the weapon. If you want to replace neither the BFG nor the SMM you'll need zscript instead of decorate I think. Could maybe use ACS to give the SMM a powerup with BFGSplash resistance, but I'm not sure if you can define such a powerup in Decorate.DamageFactor "BFGSplash", 0.5
Exactly what i'm looking for.
Thanks sir!