Sector_SetLink target sector picks up floor texture from surrounding sector
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Sector_SetLink target sector picks up floor texture from surrounding sector
I've encountered a bit of an oddity when using Sector_SetLink, the target sector has a different flat texture to the surrounding sector, but at runtime it changes to be the same texture. The control sector has a different floor texture again when testing - it's definitely picking it up from the nearest sector.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49230
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Sector_SetLink target sector picks up floor texture from surrounding sector
Please post a map demonstrating the problem.
Re: Sector_SetLink target sector picks up floor texture from surrounding sector
I've set one up and uploaded it here :
https://file.io/fnL3WRElioPB
Just walk over the line to activate the ceiling crusher via the control sector and the floor texture will change on the target sector
https://file.io/fnL3WRElioPB
Just walk over the line to activate the ceiling crusher via the control sector and the floor texture will change on the target sector
Re: Sector_SetLink target sector picks up floor texture from surrounding sector
D'oh forget it, I figured out what was wrong... no lower sidedefs defined on the sector