armymen12002003 wrote: ↑Sat Jan 27, 2024 8:35 am
Don't get me wrong it's really impressive for a first mod.
Heh, it's not my first mod. It's my first mod of
this size.
My first batch of mods were Terrywads (yeah, I started out as a Terrywad maker back in 2014), then I had several wad ideas, until releasing MOTI in 2017. MOTI was a rather...small wad. It seemed big to me at the time, but in reality, it was rather small, only 10 or so short-medium maps, not to mention with ducttape-held together coding and ACS scripts.
Then I decided to do this mod; it's a HUGE endeavor, 30 maps, ACS and scripts that are more complex than anything i've done before, bigger maps, etc. This is my first mod of
THIS size, so it's natural there might be some slips up.
Not gonna lie, I feel a bit ashamed for these bugs happening, but I think I might have the solution. I think the issues people might be having have to do with different GZDoom versions reacting to the mod differently than mine, I used GZDoom 1.8.2.0 if that helps anyone.