S T R A Y   J A C K A L S (v1.2 - Updated 21/Nov/24)

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combolynch
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Re: S T R A Y   J A C K A L S

Post by combolynch »

I loved the idea of using different timelines in a single mod actually!

But only timeline lacking is present day I think

But I definitely loved this other than that, especially the "Desperado" class because it features classic, simple 19th century arsenal. :)
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Dr_Cosmobyte
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Re: S T R A Y   J A C K A L S

Post by Dr_Cosmobyte »

Thanks! I don't plan on adding new classes, but i hope you have fun with them =)
combolynch
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Re: S T R A Y   J A C K A L S

Post by combolynch »

Dr_Cosmobyte wrote: Mon Jan 15, 2024 11:50 pm Thanks! I don't plan on adding new classes, but i hope you have fun with them =)
:D :D :D You're very welcome, you made lots of mods that includes modern arsenal already :) All of them are fun to play like this :D
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Dr_Cosmobyte
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Re: S T R A Y   J A C K A L S (v1.1 - Updated 12/May/24)

Post by Dr_Cosmobyte »

After basically five months, this mod recevied an update!

I felt there were still some things to add to it, and the feedback from players left me with no other choice than to work on it again.

The update is small but it'll be worth it! There's a new weapon for the Barbarian, a Game Over screen, better accuracy for the Desperado and more damage for the Technomancer melee!
Spoiler: Changelog 12/05/24
Have fun!
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Dr_Cosmobyte
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Re: S T R A Y   J A C K A L S (v1.1 - Updated 12/May/24)

Post by Dr_Cosmobyte »



Double posting because i forgot to post the preview of the game over screen just in case you're not looking to play a game just to die.
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Ferretmanjcdenton
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Re: S T R A Y   J A C K A L S (v1.1 - Updated 12/May/24)

Post by Ferretmanjcdenton »

Dr_Cosmobyte wrote: Sun May 12, 2024 1:13 pm After basically five months, this mod recevied an update!

I felt there were still some things to add to it, and the feedback from players left me with no other choice than to work on it again.

The update is small but it'll be worth it! There's a new weapon for the Barbarian, a Game Over screen, better accuracy for the Desperado and more damage for the Technomancer melee!
Spoiler: Changelog 12/05/24
Have fun!


ARE YOU KIDDING ME?

You made this too??? Man.. You're amazing!!!

https://youtu.be/AuyzWXOJHXc

I of course have made a video when i found this masterpiece
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Facínora
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Re: S T R A Y   J A C K A L S (v1.1 - Updated 12/May/24)

Post by Facínora »

I finally tried Stray Jackals out and published this video with it:

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Dr_Cosmobyte
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Re: S T R A Y   J A C K A L S (v1.1 - Updated 12/May/24)

Post by Dr_Cosmobyte »

Absolutely loved the combination!
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Dr_Cosmobyte
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Re: S T R A Y   J A C K A L S (v1.1 - Updated 12/May/24)

Post by Dr_Cosmobyte »

Bumping this for a small dev diary.

Stray Jackals v1.2 is basically done. It needs some playtesting, but i can assure you the changelog is going to be BIG.

I added a dash movement for better mobility, buffed the hell out of the Barbarian, changed a lot of his special attacks, added a secret upgrade for each class, and many other cool things.

Hope you like it.
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Dr_Cosmobyte
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Re: S T R A Y   J A C K A L S (v1.1 - Updated 12/May/24)

Post by Dr_Cosmobyte »



Apologies for the double bump.
Just wanted to showcase the dash movement as well as how the weapon upgrades are obtained. Ever hated how the Technomancer's Uzis run out of ammo quickly?

It's solved now. The uzi consumes one ammo every two shots. But that's not even half of the new changes. I honestly can't wait to update this.
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Dr_Cosmobyte
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Re: S T R A Y   J A C K A L S (v1.2 - Updated 21/Nov/24)

Post by Dr_Cosmobyte »

It's here!

I was delaying it a bit for spriting reasons, but it's finally here!

You can dash, you can unlock secret weapons, you can kill monsters more easily, classes were buffed, weapons are more lethal... whatever you need, the mod is better! I won't take too much explaining the changelog, because as you can see in the spoiler... it's huge!
Spoiler: Changelog
With that said, have fun!!!
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