Somewhere in Hell - Beta available (Madness Combat mod)

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Recurracy
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.105 released)

Post by Recurracy »

damn, krinkels himself commented on one of my videos lmao
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Linz
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.105 released)

Post by Linz »

Recurracy wrote: Sat Jan 13, 2024 4:13 am damn, krinkels himself commented on one of my videos lmao
Damn brah, you're moving up hard

Best give this mod your all then >:)
Zemakat
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.105 released)

Post by Zemakat »

I'm happy to see a Madness Combat mod for Doom. An excellent match.

That dual wield system sounds complex, in terms of code. I'm impressed!

I'll (very patiently!) await to see how much more fantastic this becomes. It seems amazing. <3
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Eggs
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.105 released)

Post by Eggs »

I uh, decided to make a file to add various madness combat related tracks to doom 1, because doom 1 did not have replaced music so i decided to put together something myself

https://www.mediafire.com/file/suahs5ry ... s.wad/file
Spoiler:
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Eggs
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.105 released)

Post by Eggs »

I've found a seemingly really specific visual bug
EDIT: The bug seems to happen by dual wielding while reloading and shooting with a lever action on the left and a super shorty on the right, and a small slide effect of this is by spamming reload and shooting with the super shorty to trigger the visual bug, the super shorty will sometimes shoot 2 or 3 shells at once. this doubleshot bug also occurs just simply spamming reload and shooting with dual wielded super shortys as well
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Recurracy
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.107 released)

Post by Recurracy »

okay that's super strange what the hell, im gonna have to look into that, thanks for finding this

https://www.moddb.com/mods/somewhere-in ... s/sih0-107
in the meantime, i added the m249 to the weapon roster
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Eggs
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.107 released)

Post by Eggs »

Okay extra info about this strange lever action bug, somehow i managed to trigger it with the AF2011 once, but wasn't able to replicate it, and while that happened , i managed to find a bug with it
It causes a state where you can get 1- reserve ammo,
This seems to be an issue with deimos, whose extra ammo gives it an 11 bullet magazine
If the magazine with 11 bullets is loaded, but you have an spare, the gun will shoot instead of the magazine being discarded when it reaches 1, which causes the ammo counter to bug out when you reload after this
(note: haven't updated to 107 yet,)

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Recurracy
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.107 released)

Post by Recurracy »

thanks for reporting that, adding it to my trello

i hope you enjoy the mod?
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Recurracy
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.107 released)

Post by Recurracy »

cool!
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Recurracy
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.108 released)

Post by Recurracy »

https://www.moddb.com/mods/somewhere-in ... h0-108-pk3

New update; spas 12 and desert eagle
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