
[WIP] Ultima Underworld level conversion
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Ultima Underworld level conversion
Man I really didn't remember that hidden feature with musical boulders in Ultima Underworld! 

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Re: [WIP] Ultima Underworld level conversion
It started as an easter egg, I wanted it so that if someone tried to pickup a rock it would shout "I wanna rock!" Then I thought, well, what if someone tries to wind a piece of string around that rock? And things just kept getting sillier from there.
Seriously though, I want to expand UW's the music system. I don't know if I want to go full-on rhythm game, but maybe something more like Zelda Ocrina of Time where you learn a few different songs that are useful in a few different places.
Funny thing about the video, I wanted to demo the more serious features I've been working on, the doors, containers, and passages. But i started with the "fun" stuff, poking grates and talking to mimics, never got around to the actual topics I set out to. Aw well, I'll hit it in another video.
The grates were another snowball effect item - it started with me wanting to hide some random things in them (grates in UW were purely decorative and none that I know of were interactive). Then I noiced many are on thin walls between rooms, I got the idea that you can't reach something and have to poke it through and then find it on the other side. Then I thought, well, what if some are mimics? And what if they swear at you when you talk to them? Yeah...
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Re: [WIP] Ultima Underworld level conversion
A list of features shown or mentioned in the video, and teased for a future video:
Features Shown or Mentioned:
- Default Actions
- Actions are Z-Sensitive
- Action: Look
- Action: Use
- Active Pickup
- Action: Pickup
- (mentioned) Encumbrance
- Action: Talk
- Timed Actions
- Crouch to Alt-Use
- Actions are Distance-Sensitive
- Timed Action Distractions
- Searching a Grate
- Keyhole Peeking
- (mentioned) Telekinesis
- Action: Examine to Identify
- Non-Default Actions
- Interface in Inventory Bar
- (mentioned) Sleeping
- (mentioned) Dreams
- Combat Mode
- (mentioned) Ledge Grab
- (mentioned) Swimming
- (mentioned) NPC Opinions
- Customize Interface
- Detecting Mimics
- Talking through a Grate
- Action: Examine to Search
- Hidden Doors
- Poking a Grate
- Poking a Button
- Poking a Mimic
- Using Actions on Ceilings and Floors
- Light-Giving Objects
- Equipment and the Paperdoll
- Passages
- Rock Hammer (AKA Pickaxe) and Mining
- Fishing
- Swimming
- Basic Doors
- Keys & Lockpicks
- Secret Doors
- Remote Controlled Doors
- Guarded Doors
- Sneak Attack & Back Stab
- Stealth Doors
- Elevators and Platforms
- Fountains, Water, The Silver Sapling
- Containers, Nested Inventory
- Musical Instruments
- Easter Eggs
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Re: [WIP] Ultima Underworld level conversion
Hopefully you are still working on this. Tried the maps out, and they are really good.
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Re: [WIP] Ultima Underworld level conversion
This is looking SUPER cool! I was wondering if you were going to separate a "sterilized" map pack of this game for players to mess with using other mods.
I look forward to trying your project sometime in the near future! It looks very nicely polished so far, so many cool features being implemented and with great care. It's clear you're working hard to make this work well!
I wish you the best in this endeavor!
I look forward to trying your project sometime in the near future! It looks very nicely polished so far, so many cool features being implemented and with great care. It's clear you're working hard to make this work well!
I wish you the best in this endeavor!