
(image stolen from Revenant100's thread)
Download v2.0 / Github
A conversion of Revenant100's Doom Minor Sprite Fixing Project and Heretic Minor Sprite Fixing into a single, GZDoom-compatible mod.
First of all, this mod repacks the 2 mods mentioned above into one file, utilizing GZDoom's filter folder feature so that only the relevant files will get applied depending on the IWAD game you are running. For example: the Heretic fixes won't be applied if you're playing the Doom games; or the Doom 2 fixes won't be applied if you're playing Doom 1, etc. What this means for the user is that they can just have this single mod loaded globally for all games without any potential issues arising from wrongly-loaded lumps.
Secondly, I have converted the Dehacked patches from Doom Sprite Fix into ZScript.
Lastly, since this mod is meant for GZDoom, I've merged in my widescreen versions of Doom's HELP* graphics, but only attaching the side extensions to the Sprite Fix versions of the graphics. In other words, the center of the HELP* graphics are from Sprite Fix (so they include the cleaned-up pixels), but the sides are from WidePix (my widescreen graphics project that ships with GZDoom starting from v4.5.0 onwards).
Misc notes:
- The super shotgun sprites are actually from GZDoom's game_widescreen_gfx.pk3, but with the fixed offsets from SPRFIX20.
- The widescreen Heretic fixes from HRSPFX10 have been ommitted, in favor of GZDoom's own widescreen fixes included in game_widescreen_gfx.pk3.
- For brightmaps, use NightFright's Brightmaps Plus mod!
Credits:
- id Software for Doom
- Revenant100 and the various contributors for the Doom Minor Sprite Fixing Project and Heretic Minor Sprite Fixing. I have included SPRFIX20.txt and HRSPFX10.txt from the original distributions, which contain full credits for said mods.
- Nash Muhandes for the GZDoom repack, Dehacked to ZScript conversion and other resources forwarded from GZDoom's game_widescreen_gfx.pk3
Wanna chat about my mods? Join my studio's Discord server, Mischief Donut!
