Sloped floor + TERRAIN/footclip, walking monsters flicker

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
User avatar
simc
Posts: 131
Joined: Fri Feb 03, 2012 11:44 am

Sloped floor + TERRAIN/footclip, walking monsters flicker

Post by simc »

If there's a sloped floor which floor texture is defined in TERRAIN to have a footclip value, upstream walking monsters will flicker constantly in between being sunk to the footclip value and being on top of the floor. The downstream walking monsters are on top of the floor all the time.

Included is a test wad for map01 Doom2.
You do not have the required permissions to view the files attached to this post.
Professor Hastig
Posts: 251
Joined: Mon Jan 09, 2023 2:02 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Sloped floor + TERRAIN/footclip, walking monsters flicker

Post by Professor Hastig »

Return to “Closed Bugs [GZDoom]”